Alpha Omega — Black Ops 4 Zombies Easter Egg Guide

In this guide: full main-quest walkthrough, map layout, recommended loadout, elixirs & talismans, side Easter eggs & songs, boss strategy · Hard, ~45–75 min.

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Black Ops 4 · 2018

Alpha Omega

Camp Edward — the Broken Arrow research site built beneath a Nuketown test town. Primis and Ultimis join forces to run Nikolai’s plan: wake the A.I. Rushmore, decode the five-clock TV broadcast, escort a fragile Red Nova Crawler, scare Element 115 out of Marlton, and contain the electric Avogadro to claim the Elemental Shard in the Electromagnetic Awakening Party main quest.

Released 9 Jul 2019 Wonder Weapon: Ray Gun Mark II (free Pack-a-Punched in Operations)Broadcast: 5-clock Rushmore trust code (per-match)Boss: The Avogadro
HardEst. time45–75 minPlayers1–4 (solo-capable)Updated8 Sep 2026
Documented here9 walkthrough steps · 5 side Easter eggs (incl. 1 song) · 3 weapon builds · 7 named areas · 3 sources cross-checkedCounted from this page, not estimated. We publish what is documented rather than a percentage of what might exist — nobody can honestly claim to know the full list.

Quick answers

How do you complete the Alpha Omega Easter egg?

It is rated Hard and takes about 45–75 min. The run breaks down like this:
  1. Restore ventilation/power → Pack-a-Punch (Beds) → activate Rushmore (Operations)
  2. Buy Galvaknuckles; melee a zombie by the static TV → record five letter/time pairs
  3. Set the five house clocks in broadcast order; read the unused clock → enter its trust code in Rushmore
  4. Escort the Red Nova Crawler to the Transfusion barrier (no gunfire near it)
  5. Wake Sergeant A.D.A.M.; bring him to Marlton → place the thrown 115 canister in Transfusion
  6. Bait a Jolting Jack into the Power House server → Telepad the core to Operations under the timer
  7. Brain Rot three misted pictures → enter all three codes in Rushmore within one minute
  8. Set the six blackout switches; restore main power
Each stage is written out in full — with the exact locations, the order things must be done in and what to do when a step refuses to trigger — in the walkthrough below.

What is the Wonder Weapon on Alpha Omega?

Ray Gun Mark II (free Pack-a-Punched in Operations). How you get hold of it — the parts, the crafting steps and the upgrade if it has one — is covered step by step in the walkthrough, along with whether it is required for the main quest or simply worth the detour.

Who is the boss on Alpha Omega?

The Avogadro. The walkthrough covers the whole encounter: how the fight is structured, where the damage goes, what the arena throws at you between phases, and the loadout worth bringing before you commit to it.

How long does the Alpha Omega Easter egg take?

About 45–75 min for a run that already knows the steps, and we rate it Hard. A first attempt takes considerably longer — almost all of the time goes on setup rather than the finale, so knowing the order in advance is what shortens a run.

Can you do the Alpha Omega Easter egg solo?

Players: 1–4 (solo-capable). It is solo-capable. Co-op mainly helps with the timed steps, where a second player can hold a zombie or cover a second position, and it makes the ending far more forgiving.

Is there a song Easter egg on Alpha Omega?

Yes — “I Am The Well”. Clark S. Nova, composed by Kevin Sherwood. Hold interact on three severed A.D.A.M. heads, any order (hold even with no visible prompt): (1) Green House Upstairs — under the bed in the Riot Shield crafting-bench room; (2) Solitary/Bunker — o Full trigger steps for it are in the side Easter eggs section.

What are the main areas on Alpha Omega?

7 are documented: Cul-de-sac / Houses (Yellow & Green), Diner / Backyards, Bunker (Beds · Lounge · Solitary · Storage · Generators), Operations, Power House, Transfusion and APD Interrogation & Control. Knowing the names matters more than it sounds — most guides, including this one, describe locations by area name rather than by direction.

How many side Easter eggs are on Alpha Omega?

5 are documented here — song, mechanic, reward, lore and prep. Each one has its own steps rather than a one-line mention, so they can be followed mid-game.

When was Alpha Omega released?

9 Jul 2019.

Map & Key areas

The map layout first, then the areas worth knowing by name. Map imagery © Activision, self-hosted.

Alpha Omega — Layout
Layout

Cul-de-sac / Houses (Yellow & Green)

The Nuketown surface: the Galvaknuckles truck, the six house clocks, the static TVs, the Brain Rot pictures, the glowing-mannequin spawns, and one A.D.A.M. head.

Diner / Backyards

The Green House Backyard–Diner stairs hiding Marlton’s door, backyard mannequin spawns, and the Diner blackout switch.

Bunker (Beds · Lounge · Solitary · Storage · Generators)

The underground facility: Pack-a-Punch in Beds, more static TVs and pictures, two A.D.A.M. heads, and four of the six blackout switches.

Operations

Rushmore’s terminal and the server destination, plus the free Pack-a-Punched Ray Gun Mark II reward.

Power House

Main power, the Telepad build area, and the server core housing you crack open with a Jolting Jack blast.

Transfusion

The Red Nova Crawler barrier right of the RK7 wall-buy and the shelf where Marlton’s thrown 115 canister is placed.

APD Interrogation & Control

The seated mannequin you rebuild, the elemental-orb delivery point, and the central + four backup soul canisters where the Avogadro is contained.

Steps at a glance

  1. Restore ventilation/power → Pack-a-Punch (Beds) → activate Rushmore (Operations)
  2. Buy Galvaknuckles; melee a zombie by the static TV → record five letter/time pairs
  3. Set the five house clocks in broadcast order; read the unused clock → enter its trust code in Rushmore
  4. Escort the Red Nova Crawler to the Transfusion barrier (no gunfire near it)
  5. Wake Sergeant A.D.A.M.; bring him to Marlton → place the thrown 115 canister in Transfusion
  6. Bait a Jolting Jack into the Power House server → Telepad the core to Operations under the timer
  7. Brain Rot three misted pictures → enter all three codes in Rushmore within one minute
  8. Set the six blackout switches; restore main power
  9. Clear three mannequin lockdowns → rebuild the seated mannequin → escort the elemental orb to it
  10. Start the APD boss: fill the central + four backup canisters, push the Avogadro into the APD, take the Elemental Shard
Enable subtitles and keep one slow zombie alive before every Rushmore input. The clock broadcast, the unused-clock value, the Brain Rot picture codes and the mannequin/orb spawns are all match-generated — never copy an example from a video. Two rules save runs: never fire near the escorted Red Nova Crawler, and pre-place both Telepads before you touch the server core.

Before you start

What to have in hand before step 1 — from the loadout notes, from the walkthrough itself, and from the map's own quest documentation where the gate is never stated in a step.

Items to bring / craft first
  • Entering 2265 into Rushmore early grants everyone a free 1,000 points, handy toward the 6,750-point Galvaknuckles. — step 1
  • Buy Galvaknuckles from the Cul-de-sac truck — meleeing a zombie beside the static TV with them is what starts the broadcast. — step 2
Round and timing gates
  • Pre-place both Telepads (Power House and Prisoner Holding backyard) and test the route before baiting the Jolting Jack — the server-core insert window is roughly ten seconds. — step 6
  • All three Brain Rot picture codes must be entered into Rushmore within sixty seconds of each other, or you have to re-enter the full set. — step 7
Point of no return / one-attempt steps
  • A single stray bullet kills the Red Nova Crawler you are escorting and forces a wait until the next round for a new one — never shoot near it. — step 4
  • Finish every purchase before the whole team interacts with the APD Control computer together — that is the point of no return into the Avogadro fight. — step 9
Solo vs co-op
  • Fully solo-capable throughout; co-op only speeds crowd control and lets players cover separate clocks and pictures — no step or timing changes in your favour. — step 1

Set aside 45–75 min · 1–4 (solo-capable) · the full loadout is further down this page

Where your run will differ

Gathered here so you meet them before they cost you a run rather than after — quoted word for word from the guide below, or researched from the map's own quest documentation.

Solo or co-op

What changes with your player count. The rest of the guide is the same either way.

  • “Co-op only speeds crowd control and lets players cover separate clocks/pictures — no step changes count or timing in your favour except that a teammate can hold zombies off a timed input.” step 1

Full walkthrough

0% complete

The quest in the order this guide runs it — tap any step to jump to it, and it fills in as you tick steps off.

1
Bunker · Beds · Operations

Ventilation, power, Pack-a-Punch & Rushmore

+

Open the houses and drop into the bunker. Clear the ventilation objective and switch on the power — a Nova-6 Bomber horde spawns while you repair the leaking house vents, so keep zombies off the vent panels. Pack-a-Punch comes online in Beds after the setup. Then interact with Rushmore’s terminal in Operations and wait through the dialogue until he accepts inputs and gives quest prompts. Entering 2265 into Rushmore grants everyone a free 1,000 points — handy toward the 6,750 Galvaknuckles route.

Solo vs co-op: fully solo-capable throughout. Co-op only speeds crowd control and lets players cover separate clocks/pictures — no step changes count or timing in your favour except that a teammate can hold zombies off a timed input.

2
Cul-de-sac truck → Beds / Lounge TV

Galvaknuckles & the static-TV broadcast

+

Buy Galvaknuckles from the Cul-de-sac truck. Find the static (blank-screen) TV and melee a zombie right beside it with the Galvaknuckles — the shock powers the TV, which displays a test card of five letter/time combinations (e.g. D0745) in a fixed spoken order. Write down all five.

  • TV site 1 — Beds, right of Pack-a-Punch
  • TV site 2 — Beds, left of Pack-a-Punch
  • TV site 3 — Lounge
3
Six house/room clocks → Rushmore

Set the five clocks & enter the trust code

+

Each broadcast letter maps to a fixed clock — A = Yellow House, B = Green House, C = Prisoner Holding, D = Transfusion, E = Operations, F = APD Interrogation. Visit the matching clock and set its time in the exact broadcast order: hold interact = +15 minutes, melee = +1 hour. When all five register, interact with the one clock you never used — its hands spin and stop on a new time. Convert that to four digits and enter it into Rushmore. The success cue is Rushmore’s line “Nope! Still don’t trust you.” and free Pack-a-Punched weapons: the Ray Gun Mark II (Porter’s X2) in Operations and another dispensed in Prisoner Holding.

Per-match cipher: the five pairs and the unused-clock value are randomised every game — read them live and set in spoken order. There are only six fixed code sets, so hearing the first code identifies the whole set (credit GregFPS) — you don't have to catch all five. If the sequence resets, wait a round, re-listen, and re-enter exactly.

  • The six clocks are in Yellow House, Green House, Prisoner Holding, Transfusion, Operations, and APD Interrogation
  • One of these six is the unused clock — read whichever you did not set
4
Bunker underground → Transfusion barrier

Escort the Red Nova Crawler

+

Ask Rushmore for the next task and search the underground for the unique red Nova-6 Crawler. Walk close enough that it follows you to the barrier right of the RK7 wall-buy in Transfusion. Infinite zombies spawn on the way.

Critical: a single stray bullet kills the crawler and forces you to wait until the next round for a new one. Control ordinary zombies with equipment, cover or pathing — never shoot near it. If it wanders off, back-track and re-bait it, or reset on the next round.

5
A.D.A.M. build → Marlton door → Transfusion

Wake Sergeant A.D.A.M. & Marlton’s 115

+

Collect and insert the required component to wake Sergeant A.D.A.M. (the walking robot; learn his escort/command interaction). Then melee the hidden door on the stairs between Green House Backyard and the Diner until Marlton speaks. Escort A.D.A.M. to that door — spooked, Marlton throws out a 115 canister. Pick it up and place it on the shelf left of the Green House Backyard doorway in Transfusion.

  • Wake A.D.A.M. (build/insert component) before approaching Marlton
  • Melee Marlton’s door until he speaks
  • Bring A.D.A.M. to the door → collect the thrown 115 canister
  • Place the canister on the Transfusion shelf
6
Power House → Operations

Bait & Telepad the timed server core

+

Pre-place your two Telepads: one at Power House, one in the Prisoner Holding backyard, and test the route first. Bait a Jolting Jack’s electric blast into the server core housing left of the Telepad location to crack it open. Take the core, teleport, and sprint to Operations to insert it in the server before the timer expires (the window is tight — roughly ten seconds, so the pre-placed teleport route is mandatory).

Recovery: a failed timer immediately respawns another core, so retry as many times as needed. Keep every door between Power House, Prisoner Holding backyard and Operations open before you start.

7
Three pictures → Rushmore · six switches

Brain Rot picture codes & the blackout switches

+

Put Brain Rot on a controllable weapon. Shoot a zombie beside each green-mist picture — the turned zombie tears it down, revealing a four-digit code. Record all three, then enter them into Rushmore one after another within sixty seconds and interact; if the window lapses, re-enter the full set. A blackout follows: set the six switches to the fixed pattern, then restore main power at Power House and report to Rushmore. All switch lights turn green when correct.

Fixed switch pattern: Diner UP · Beds UP · Lounge DOWN · Generators UP · Storage DOWN · Solitary DOWN.

  • Picture 1 — top of the Green House stairs
  • Picture 2 — Lounge, left of the bunker exit
  • Picture 3 — Beds, across from the KN-47 wall-buy
8
Backyards/rooms → APD Interrogation

Mannequin lockdowns & the elemental orb

+

Find a blue-glowing mannequin and interact to start a ~one-minute lockdown — survival, not kills, is the objective. It shatters and drops a body part; repeat for three parts. Place all three on the broken seated mannequin in APD Interrogation. Then find the elemental orb in a zombie-spawn window and escort it back to the rebuilt mannequin — stay close or it despawns and returns next round. Wait for all dialogue before touching Rushmore.

Optional aid: enter 3279 or 6662 into Rushmore to slow zombies for five minutes, which makes the orb escort far easier.

  • Mannequin spawn pool — Green/Yellow backyards, Transfusion yard, Prisoner Holding, Lounge, Diner
  • Orb spawn pool — Yellow House Upstairs, Green House Downstairs, or Beds window
9
APD Control · five soul canisters

Contain the Avogadro → Elemental Shard

+

Finish all purchases, then every player interacts with the APD Control computer together — this is the point of no return. Kill mannequins around the pyramid to fill the central canister; the APD opens, the Avogadro appears and a nuke detonates. Fill the four backup canisters in the recommended order — Storage, then Lounge, Diner, Beds — killing souls while watching the Avogadro. Each completed room electrifies and seals, so leave the instant the completion quote plays; never leave equipment or a downed player inside.

Push mechanic: back at APD Control, bullet impacts shove the Avogadro away from the shooter. Assign one pusher behind him driving him toward the APD stairs while everyone else holds fire — mixed-angle shooting sends him the wrong way. When positioned, the APD pulls him in; interact with the computer when prompted, then pick up the Elemental Shard for the ending cutscene.

  • Central canister — kill mannequins around the APD pyramid
  • Backup order — Storage → Lounge → Diner → Beds (exit each on the completion quote)
  • Push the Avogadro into the APD → activate the computer → take the Elemental Shard

Side Easter Eggs & extras

Everything beyond the main quest. Tap any entry to open the full how-and-where breakdown.

Song

“I Am The Well”

+

Clark S. Nova, composed by Kevin Sherwood. Hold interact on three severed A.D.A.M. heads, any order (hold even with no visible prompt): (1) Green House Upstairs — under the bed in the Riot Shield crafting-bench room; (2) Solitary/Bunker — opposite the desk where the 115 canister sometimes spawns, left of the bench with the laying mannequin; (3) Lounge/Bunker — beside the edge of the pool table, opposite and down the steps from the ‘Beds’ tunnel.

Mechanic

Rushmore slow-zombie codes

+

Enter 3279 or 6662 into the Rushmore terminal to slow every zombie for roughly five minutes — a big help for the Red Nova Crawler escort, the timed core run and the elemental-orb delivery. Non-destructive to the quest; use freely.

Reward

Free Pack-a-Punched Ray Gun Mark II

+

Completing the five-clock trust code spawns a free, already Pack-a-Punched Ray Gun Mark II in Operations — grab it before continuing; it carries the boss fight.

Lore

The Pentagon Thief’s corpse

+

Despite the reputation, the Pentagon Thief is NOT an active enemy here — his dead body (revealed to be Yuri from Ascension) is found in the Prisoner Holding house purely as a story Easter egg. No weapon-stealing boss appears on Alpha Omega.

Prep

Ray Gun Mark II variants

+

Any Mark II variant (from the box or the frame/kit route) is excellent boss and high-round insurance; the main quest does not require a specific colour. Path of Sorrows or Ragnarok are the recommended Specialist weapons for the finale.

Elixir reference (Black Ops 4)

All 51 Black Ops 4 Elixirs — you equip 4 per class. Classic and Whimsical are unlimited; Common → Epic are consumable, brewed with Nebulium Plasma. These are Elixirs, not GobbleGums. Filter by tier.

Always Done Swiftly

Classic

Faster ADS walk/aim for 5 min.

Anywhere But Here

Classic

Random teleport with a blast.

Burned Out

Classic

Attackers ignite nearby zombies (3 hits).

Equip Mint

Classic

Refresh your equipment cooldowns.

Head Scan

Classic

Headshot instakill chance for 2 min.

Temporal Gift

Classic

Longer power-ups for 5 min.

Aftertaste

Classic

Keep perks on revive (5 min / 1 down).

Point Drops

Classic

Drop 500 of your points as a power-up.

Anti-Entrapment

Classic

Trap-damage immunity for 30s.

Nowhere But There

Classic

Teleport to a downed player.

Now You See Me

Classic

All zombies chase you for 15s.

Arsenal Accelerator

Classic

Faster special-weapon charge for 2 min.

Pop Shocks

Classic

Melee electrostatic discharge (5).

Stock Option

Classic

Ammo drawn from your stockpile for 2 min.

Bullet Boost

Common

Apply or re-roll an Alternate Ammo Type.

Ctrl-Z

Common

Turn up to 2 nearby zombies into allies (30s).

Dead of Nuclear Winter

Common

Drops a Nuke.

In Plain Sight

Common

Zombies ignore you for 10s.

Licensed Contractor

Common

Drops a Carpenter.

Phantom Reload

Common

30% chance of a free-magazine reload for 4 min.

Sword Flay

Common

Melee instakills basics / 5× for 1 min.

Who's Keeping Score?

Common

Drops Double Points.

Alchemical Antithesis

Rare

Every 10 points becomes 1 reserve ammo (1 min).

Blood Debt

Rare

Lose points instead of health for 1 min.

Extra Credit

Rare

A personal 1,250-point drop.

Immolation Liquidation

Rare

Drops a Fire Sale.

Kill Joy

Rare

Drops an Insta-Kill.

Shields Up

Rare

Grants a new shield.

Talkin' Bout Regeneration

Rare

Constant health regen while moving for 4 min.

Shopping Free

Epic

Free purchases for 1 min.

Head Drama

Epic

Body shots register as head shots for 5 min.

Secret Shopper

Epic

Any wall-buy discounts ammo for any gun (10 min).

Reign Drops

Epic

One of each of the 9 core power-ups.

Power Vacuum

Epic

More drops with the cap ignored for 5 min.

Near Death Experience

Epic

Proximity revive (10 min / 5).

Phoenix Up

Epic

Revive all downed players, loadout perks kept.

Conflagration Liquidation

Epic

Drops a Bonfire Sale.

Join the Party

Epic

Spectators spawn in and downed players are revived.

Perkaholic

Epic

All loadout perks plus 6 random ones.

Refresh Mint

Epic

Refresh equipment, special and perk cooldowns for all.

Suit Up

Epic

Full armor for you and nearby players.

Wall Power

Epic

Your next wall-buy comes Pack-a-Punched.

Cache Back

Legendary

Drops a Max Ammo.

Dividend Yield

Legendary

Bonus shared points for 5 min.

Free Fire

Legendary

No ammo consumed for 30s.

Perk Up

Legendary

+4 random non-loadout perks.

Power Keg

Legendary

Drops a Full Power power-up.

Wall to Wall Clearance

Legendary

A wall-buy Fire Sale for 30s.

Undead Man Walking

Legendary

Zombies move at shambling speed for 1 min.

Newtonian Negation · Quacknarok

Whimsical

2 cosmetic-only elixirs.

Dark Ops & mastery cards (Black Ops 4)

Black Ops 4's Zombies ‘Dark Ops’ challenge cards (the full set is a known community gap). Filter by category.

Put to the Quest

Dark Ops

Complete the main Easter eggs on all three launch maps (IX, Voyage of Despair, Blood of the Dead).

Dodgy Devil calling card

Dodgy Devil

Dark Ops

Reach Round 20 on classic Zombies without taking a hit.

Perk Maestro calling card

Perk Maestro

Dark Ops

Activate every perk modifier.

Zombie Dark Ops Master

Mastery

Complete all Zombies Dark Ops challenges.

When it isn't working

The stalls that actually cost people runs on this map, and what to do about each.

TroubleshootingEach of these is quoted from the step it belongs to, derived from a gate the guide already states, or researched from the map's own quest documentation — nothing here is guesswork about what might be going wrong.

Copied an answer from another guide and it did not work?

Some of this map is randomised per match — the answer you were given was correct for somebody else's game and cannot be correct for yours. Read the value your own game is showing you. There is no fixed answer to look up.

Common Alpha Omega questions

Direct answers to the specific things players look up mid-game — part locations, puzzle steps and more.

Why do I need subtitles on?

Because the Rushmore broadcast is spoken and the clock code is generated per match. Turn subtitles on and keep one slow zombie alive before every Rushmore input, so you can actually read the code and enter it without pressure.

Can I use a clock code from a video?

No. The clock broadcast, the unused-clock value, the Brain Rot picture codes and the mannequin and orb spawns are all match-generated.

What are the two rules that save runs here?

Never fire near the escorted Red Nova Crawler, and pre-place both Telepads before you touch the server core. Either mistake costs you the step rather than just time.

Is there a way to slow the zombies down?

Yes. Enter 3279 or 6662 into the Rushmore terminal and every zombie slows for roughly five minutes. It does nothing bad to the quest, so use it freely — especially for the Crawler escort, the timed core run and the elemental-orb delivery.

What do I get for the five-clock trust code?

A free, already Pack-a-Punched Ray Gun Mark II, which spawns in Operations. Take it before you carry on — it is what carries the boss fight.

Is the Pentagon Thief on Alpha Omega?

Not as an enemy. His dead body is in the Prisoner Holding house purely as a story Easter egg — and it reveals him to be Yuri from Ascension. No weapon-stealing boss appears here at all.

Where is Pack-a-Punch on Alpha Omega?

In Beds, underground in the Bunker.

Where are the blackout switches?

Six in total. Four of them are in the Bunker and one is in the Diner, so plan a loop rather than backtracking across the map for each.

Where are the three A.D.A.M. heads?

Green House upstairs, under the bed in the Riot Shield crafting-bench room; Solitary in the Bunker, opposite the desk where the 115 canister sometimes spawns and left of the bench with the laying mannequin; and the Lounge in the Bunker. Hold interact even when no prompt appears.

Visual guides & sources

Screenshots and exact part locations live in these — open one on a second screen.

Map discussion

A shared community board for Alpha Omega — posts are public, saved on the server and visible to everyone across devices. Handy for strategies, spawn variations you've noticed, or steps to double-check. Please keep it civil and on-topic.

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Part of the Zombies Easter Egg Codex — step-by-step Call of Duty Zombies Easter egg guides for every map. Open Alpha Omega in the interactive codex for the solvers and map discussion.