Der Anfang — Vanguard Zombies Easter Egg Guide

In this guide: full main-quest walkthrough, map layout, recommended loadout, side Easter eggs & songs, boss strategy · Easy, ~25–45 min.

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Vanguard · 2021

Der Anfang

Der Anfang is Vanguard Zombies' launch experience — an objective-driven hub in ruined Stalingrad, not a traditional round-based map. Completing a red-portal objective replaces a round ending: it advances the round, opens another Stalingrad sector, and improves later rewards. There is no multi-phase boss Easter egg — the story is a dialogue-heavy narrative Prologue, alongside an endless Void survival activity and Exfil. It runs on Vanguard's own systems: perk fountains, the Altar of Covenants, the Tome of Rituals, and elemental Artifacts.

Released 5 Nov 2021 Objective hub (no boss quest)Enemies: Sturmkrieger, Boom Schreier, ZaballaNarrative Prologue
EasyEst. time25–45 minPlayers1–4 (solo-capable)Updated8 Sep 2026
Documented here8 walkthrough steps · 5 side Easter eggs · 3 weapon builds · 6 named areas · 3 sources cross-checkedCounted from this page, not estimated. We publish what is documented rather than a percentage of what might exist — nobody can honestly claim to know the full list.

Quick answers

Der Anfang is Vanguard's launch Zombies experience, and it is not a round-based map. From a hub in ruined Stalingrad you take red portals into objective rounds — Blitz, Harvest, Transmit, Purge, Void and Sacrifice — and each one you clear advances the round, opens another sector and raises the difficulty. There is no boss quest, only a narrative Prologue. Rated Easy, 25–45 minutes, solo-capable.

How do you complete the Der Anfang Easter egg?

It is rated Easy and takes about 25–45 min. The run breaks down like this:
  1. Der Anfang is an objective hub for 1-4 players, fully solo-capable; there is no irreversible boss trigger.
  2. Red portals replace round endings: complete a portal objective and the round advances, another sector opens, and reward quality rises — so open sectors deliberately, since each objective also raises enemy health and special frequency.
  3. Objective types: Blitz (survive a timer), Harvest (feed rune stones to the Sin Eater), Transmit (escort a moving safe circle), Purge (capture nine ground runes) and Void (round-based survival).
  4. The 'main quest' is the narrative Prologue — a dialogue sequence, not a boss fight; completion is confirmed by the green office portal and concluding dialogue.
  5. Vanguard systems replace the classic perk/loadout economy: perk fountains (Fiendish Fortitude, Demonic Frenzy, Aethereal Haste, Venomous Vigor, Diabolical Damage), the Altar of Covenants (Sacrificial Hearts buy stackable buffs), the Tome of Rituals, and Artifacts (Aether Shroud, Ring of Fire, Frost Blast, Energy Mine).
  6. Pack-a-Punch costs 7,500 essence for Tier I, 15,000 for Tier II and 30,000 for Tier III — don't delay armor and health for a rushed upgrade.
  7. There is no map-specific Wonder Weapon quest: build around a strong conventional weapon (shotgun or accurate automatic) plus Covenants.
Each stage is written out in full — with the exact locations, the order things must be done in and what to do when a step refuses to trigger — in the walkthrough below.

How long does the Der Anfang Easter egg take?

About 25–45 min for a run that already knows the steps, and we rate it Easy. A first attempt takes considerably longer — almost all of the time goes on setup rather than the finale, so knowing the order in advance is what shortens a run.

Can you do the Der Anfang Easter egg solo?

Players: 1–4 (solo-capable). It is solo-capable. Co-op mainly helps with the timed steps, where a second player can hold a zombie or cover a second position, and it makes the ending far more forgiving.

What are the main areas on Der Anfang?

6 are documented: Fountain Square, Panzer Column East, Store / Command Post, Apartments, Von List's office and The Void. Knowing the names matters more than it sounds — most guides, including this one, describe locations by area name rather than by direction.

How many side Easter eggs are on Der Anfang?

5 are documented here — activity, mechanic and system. Each one has its own steps rather than a one-line mention, so they can be followed mid-game.

When was Der Anfang released?

5 Nov 2021.

Map & Key areas

The map layout first, then the areas worth knowing by name. Map imagery © Activision, self-hosted.

Der Anfang — Layout
Layout

Fountain Square

Spawn and hub: the portal board, crafting, armor, Pack-a-Punch access and the Exfil vote.

Panzer Column East

Northern district unlocked by a portal objective — required before the Prologue can progress.

Store / Command Post

Opens Von List's office and the Void portal.

Apartments

The candlelit tablet room (two skeletons) used late in the Prologue.

Von List's office

Krafft's dialogue and the final green Prologue portal.

The Void

A round-based survival activity fought in the Shi No Numa arena, reached from the Command Post; exit after each three-round set or continue.

Steps at a glance

  1. Der Anfang is an objective hub for 1-4 players, fully solo-capable; there is no irreversible boss trigger.
  2. Red portals replace round endings: complete a portal objective and the round advances, another sector opens, and reward quality rises — so open sectors deliberately, since each objective also raises enemy health and special frequency.
  3. Objective types: Blitz (survive a timer), Harvest (feed rune stones to the Sin Eater), Transmit (escort a moving safe circle), Purge (capture nine ground runes) and Void (round-based survival).
  4. The 'main quest' is the narrative Prologue — a dialogue sequence, not a boss fight; completion is confirmed by the green office portal and concluding dialogue.
  5. Vanguard systems replace the classic perk/loadout economy: perk fountains (Fiendish Fortitude, Demonic Frenzy, Aethereal Haste, Venomous Vigor, Diabolical Damage), the Altar of Covenants (Sacrificial Hearts buy stackable buffs), the Tome of Rituals, and Artifacts (Aether Shroud, Ring of Fire, Frost Blast, Energy Mine).
  6. Pack-a-Punch costs 7,500 essence for Tier I, 15,000 for Tier II and 30,000 for Tier III — don't delay armor and health for a rushed upgrade.
  7. There is no map-specific Wonder Weapon quest: build around a strong conventional weapon (shotgun or accurate automatic) plus Covenants.
Let voice lines finish. The Prologue is dialogue-heavy and can appear stalled if a line hasn't ended — don't rapid-fire a new objective between interactions. And spend Sacrificial Hearts quickly: the Covenant stock refreshes after objectives, so hoarding hearts wastes strong early options. Version note: the Prologue shipped incomplete in Season 1 Reloaded (the green portal was locked) and was finished in later seasons — these steps describe the final version, so ignore stale 2021 write-ups.

Before you start

What to have in hand before step 1 — from the loadout notes, from the walkthrough itself, and from the map's own quest documentation where the gate is never stated in a step.

Loadout & perks
  • Demonic Fountains (Aethereal Haste, Demonic Frenzy, Diabolical Damage, Fiendish Fortitude, Venomous Vigor) replace classic perks; spend Sacrificial Hearts at the Altar of Covenants for stackable buffs. — from the map's own quest documentation
Round and timing gates
  • You only need one three-round Void set for the Prologue — take the reward and return to Stalingrad rather than grinding further. — step 3
  • Don't start another portal objective until the conversation cue from unlocking the Apartments has fully ended, or the story stalls. — step 5
  • Sacrificial Hearts only come from fleeing the Void after three rounds; staying the full 12 rounds instead banks 5,000 Essence per 3 rounds and locks perks at Tier II minimum if you are downed. — from the map's own quest documentation
Version differences
  • Purge and the Void portal are post-launch additions (Season One / Season One Reloaded) — on an unpatched build those objective types and the Tome of Rituals are not available. — from the map's own quest documentation

Set aside 25–45 min · 1–4 (solo-capable)

Full walkthrough

0% complete

The quest in the order this guide runs it — tap any step to jump to it, and it fills in as you tick steps off.

1
North portal → Panzer Column East

Open the northern district

+

Complete the portal objective that unlocks Panzer Column East. This route must be open before later Prologue dialogue can progress.

2
Store portal

Open the Store and Command Post

+

Complete the Store-side portal objective to reach the Command Post and Von List's office.

3
Command Post / office portal

Enter the Void

+

Use the Void portal and survive the first three-round set. At the reward interval, choose to return to Stalingrad — you only need one set for the Prologue.

  • Void entered
  • At least one three-round set survived
  • Returned to Stalingrad
4
Red-marked office door

Speak with Krafft

+

Approach the sealed door marked by the red objective X and interact. Stay nearby until Krafft's dialogue finishes.

5
Available portal

Unlock the Apartments

+

Complete the portal objective that opens the Apartments district. Don't start another objective until the new conversation cue has ended.

6
Apartments candlelit room

Read the tablet

+

Find the room with two skeletons and interact with the stone tablet. Wait for the response before leaving.

7
Command Post

Return to Von List's office

+

Go back to the office. A green portal forms after the final dialogue.

8
Von List's office

Enter the green portal

+

Interact with the green portal to conclude the Prologue and receive the final story exchange. The match continues afterward — this is the completion, not a boss ending.

  • Krafft heard
  • Apartments opened + tablet read
  • Green office portal entered — Prologue complete

Side Easter Eggs & extras

Everything beyond the main quest. Tap any entry to open the full how-and-where breakdown.

Activity

The Void

+

Round-based survival in the Shi No Numa arena from the Command Post portal. Enter only with repaired armor and ammo, hold the broad outer path (avoid small interior rooms), kill Sturmkriegers at distance, and leave at the three-round reward interval if armor/revives/damage fall behind. Purely for rewards and weapon growth — no separate Void story ending.

Mechanic

Exfil

+

After round 5, interact with the extraction marker in Fountain Square and secure the team vote, move immediately to the marked zone, and clear every required enemy (watch the counter — a straggler can remain on the edge or an elevated spawn). Ring of Fire or high-damage equipment closes the final elite.

System

Altar of Covenants

+

Spend Sacrificial Hearts on stackable Covenants: damage themes (ammo return, crit bonuses, damage-after-reload), crowd control (slow/stun, explosive death, equipment/melee), or survival (heal-on-kill, damage reduction, revive/armor preservation). Refresh after each objective and replace low-rarity effects when an Epic or Legendary version appears.

System

Perk fountains

+

Fiendish Fortitude (max health — first priority, raise to Tier III/IV for long Void runs), Demonic Frenzy (reload — high value on shotguns), Aethereal Haste (movement — great for Transmit/Purge), Venomous Vigor (health regen — solo safety), Diabolical Damage (crit — accurate weapons and Sturmkrieger weak points).

System

Artifacts

+

Aether Shroud (safest solo escape/revive — Transmit corners, Harvest deposits), Ring of Fire (strongest stationary elite damage — Blitz, Exfil), Frost Blast (instant lane control when a moving objective is crowded), Energy Mine (early wave clear and doorway protection).

When it isn't working

The stalls that actually cost people runs on this map, and what to do about each.

TroubleshootingEach of these is quoted from the step it belongs to, derived from a gate the guide already states, or researched from the map's own quest documentation — nothing here is guesswork about what might be going wrong.

Krafft's door seems to do nothing

You must stay near the sealed door until his dialogue fully finishes, not just trigger it — hold position and wait it out (step 4).

The next portal won't unlock after opening the Apartments

Starting another objective before the new conversation cue ends can stall progress — wait for the cue to finish first (step 5).

The stone tablet doesn't seem to register

You must wait for the response before leaving the room, not just interact and move on (step 6).

No green portal appears at Von List's office

It only forms after the final dialogue, which needs Krafft heard and the Apartments tablet read first — complete both before returning (step 4, step 6, step 7).

Stuck grinding extra Void rounds for nothing

Only one three-round set is needed for the Prologue — take the first reward interval and return to Stalingrad (step 3).

Common Der Anfang questions

Direct answers to the specific things players look up mid-game — part locations, puzzle steps and more.

Is Der Anfang round-based?

No. It is objective-based, in the way Cold War's Outbreak is. You take Elder God portal objectives, the world gets harder with each one you finish, and you can exfil between them.

Where is Der Anfang set?

The hub is Stalingrad, and the portal objectives take you to Paris and Normandy in France and to Okinawa in Japan, in March 1944.

What replaces perks in Der Anfang?

Demonic Fountains: Aethereal Haste, Demonic Frenzy, Diabolical Damage, Fiendish Fortitude and Venomous Vigor. Drinking all five in one session is its own achievement.

Does Der Anfang have a main quest ending?

Not a boss one. The Prologue Quest ends at a green portal in Von List's office, after the tome in the apartments, and the Vanguard story is finished on The Archon instead.

What are Covenants, and how do I get Sacrificial Hearts?

Covenants are stackable upgrades bought at the Altar of Covenants with Sacrificial Hearts. You earn a Heart by fleeing the Void objective after three rounds. Having three Covenants equipped at once is the Deal With The Devil achievement.

Is it better to flee or to stay in the Void?

Every three rounds you choose: flee with a Sacrificial Heart, or stay for 5,000 Essence. Staying a full twelve rounds means your perks never drop below Tier II when you go down.

Who is the villain of Der Anfang?

Oberführer Wolfram Von List, bound to the demon lord Kortifex the Deathless. The Elder Gods on your side — Inviktor, Saraxis, Bellekar and Norticus, with Vercanna joining later — are what power your Artifacts.

What special enemies are there?

Sturmkriegers, the minigun brutes, and Boom Schreiers, which explode when they reach you.

When were Purge and the Void added?

Purge arrived with Season One on 8 December 2021. The Void and the Tome of Rituals followed on 12 January 2022, with Season One Reloaded.

How many radios are on Der Anfang?

Thirty-seven, scattered across the map.

Visual guides & sources

Screenshots and exact part locations live in these — open one on a second screen.

Map discussion

A shared community board for Der Anfang — posts are public, saved on the server and visible to everyone across devices. Handy for strategies, spawn variations you've noticed, or steps to double-check. Please keep it civil and on-topic.

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Part of the Zombies Easter Egg Codex — step-by-step Call of Duty Zombies Easter egg guides for every map. Open Der Anfang in the interactive codex for the solvers and map discussion.