The Giant
The Primis crew return to the Group 935 teleporter facility — a faithful Der Riese remake with BO3 movement. No boss quest, but link the three teleporters for Pack-a-Punch, and earn the Annihilator from the Fly Trap.
Quick answers
How do you complete the The Giant Easter egg?
- Turn on power at the central courtyard generator
- Activate Teleporter Z-A (kennels) and link it at the Mainframe within ~30s
- Activate Teleporter Z-B (boiler/vat room) and link it
- Activate Teleporter Z-C (catwalk behind power) and link it — Pack-a-Punch opens in spawn
- Each link also drops a random power-up
- Hidden song “Beauty of Annihilation”: activate the 3 glowing brain jars
- Fly Trap: PaP a gun, shoot the distant panel past Teleporter Z-A, shoot the 3 toys (cymbal monkey + 2 teddy bears), grab the Annihilator
Is there a song Easter egg on The Giant?
How many side Easter eggs are on The Giant?
When was The Giant released?
Map & Key areas
The map layout first, then the areas worth knowing by name. Map imagery © Activision, self-hosted.

What to do
- Turn on power at the central courtyard generator
- Activate Teleporter Z-A (kennels) and link it at the Mainframe within ~30s
- Activate Teleporter Z-B (boiler/vat room) and link it
- Activate Teleporter Z-C (catwalk behind power) and link it — Pack-a-Punch opens in spawn
- Each link also drops a random power-up
- Hidden song “Beauty of Annihilation”: activate the 3 glowing brain jars
- Fly Trap: PaP a gun, shoot the distant panel past Teleporter Z-A, shoot the 3 toys (cymbal monkey + 2 teddy bears), grab the Annihilator
Before you start
What to have in hand before step 1 — from the loadout notes, from the walkthrough itself, and from the map's own quest documentation where the gate is never stated in a step.
- This is a faithful Der Riese remake with Black Ops 3 movement — the same three-teleporter power/Pack-a-Punch chain, but the Fly Trap side Easter egg (here renamed Paradoxical Prologue) now actually pays out, instead of ending in dialogue only.
- No main quest and no boss fight. Power on, then link the three teleporters for Pack-a-Punch is the only required chain; everything else is optional side content.
- Jugger-Nog first once points allow — the map still funnels you deep into the factory early.
- Save a Pack-a-Punched bullet weapon (any type) for the Fly Trap trigger panel before you commit to it.
- The Electroshock Defense trap in the courtyard is the only well-documented high-round hold tool on this map.
Full walkthrough
The quest in the order this guide runs it — tap any step to jump to it, and it fills in as you tick steps off.
Power on
Turn on power first. Nothing else — teleporters, mainframe link, traps — works until it is live.
Link the three teleporters
Hold Use on a pad to start a roughly 30-second countdown, then get back to the Mainframe pad in spawn and hold Use again before it expires. Order does not matter. Every successful link also drops a random power-up, so clear your training spot before you commit to one.
Quick win: Three free power-up drops, one per link, just for doing the thing you need to do anyway.
Confirmation cue: The Mainframe door lowers a stage with each completed link.
Pack-a-Punch opens
After the third link the Mainframe door is fully open and the Pack-a-Punch shutters at spawn open with it.
Confirmation cue: The door to Pack-a-Punch is open once all three are linked.
Beauty of Annihilation
Hold Use on all three glowing green brain/spine jars, in any order: on top of a shelf in the lab, just behind it on a cupboard, and on a desk through the boiler/vat room into the Z-B side room. The Kevin Sherwood ft. Elena Siegman remix plays once, map-wide, when all three register.
Confirmation cue: The Beauty of Annihilation (Giant remix) track starts playing, once per game.
Fly Trap → the Annihilator (Paradoxical Prologue)
Pack-a-Punch a bullet weapon first, then shoot the control panel on the stone pillars at the far stone circle past Z-A. This activates three toys — shoot all of them: the cymbal monkey in the furnace by Z-A, the teddy bear on the fire escape left of the power switch, and the teddy bear in the water vat beside Z-B. Then collect the floating Annihilator revolver from inside the furnace flames below Z-B.
Quick win: This also drops a green Gateworm collectible (needed later for the Revelations Easter egg) plus 1,000 XP — worth doing even on a run you don't intend to push.
Confirmation cue: The Annihilator is visibly floating in the furnace fire once all three toys are shot.
Version: On the 2008 Der Riese original this same Fly Trap sequence ends in Samantha's dialogue and the achievement only — no item. Here, with Ludvig Maxis voicing it instead of Samantha (the quest is renamed Paradoxical Prologue), it awards a real weapon and the Gateworm.
Hidden sixth perk (the Monkey Bomb ritual)
With every teleporter linked, throw a Cymbal Monkey (from the Mystery Box) onto a pad and activate that teleporter while the monkey is still live on it, then get back to the Mainframe. Repeat for all three pads. Each successful trip lights one of three indicators on a panel by the Mainframe from red to green. Once all three are green, interact with the red button on that panel: the Giant Robot's eye beam fires outside the map, bounces off the Der Riese welcome sign and melts a snow pile, revealing either a Stamin-Up or a Deadshot Daiquiri machine.
Quick win: A free bonus perk machine, on top of the ones already on the map — worth the three Monkey Bomb trips.
Confirmation cue: The indicator light on the mainframe panel turns green after each successful monkey-teleport.
Story archive: ciphers, scrap paper, radios and phones
Radios and telephones scattered around the map play Group 935 / Der Riese story recordings — independent lore cues, not a sequential quest, so any order works. Separately, the map hides ciphers and torn scrap-paper pieces; five decoded cipher texts are reported to exist on this map (callofdutyzombies.com): The mountain must be searched for the frozen one; In the cell below the waves is where honor suffers; A city of fire surrounds the warrior, the last of his kind; When finished we will return to the house and the infinite; and a Living Dead cipher shared with Der Riese. Their exact spots are not published.
Quick win: All of this is free lore collected in passing — no combat or timing requirement attached to any of it.
High-round hold: the Electroshock trap and the Annihilator's limits
The Electroshock Defense trap in the courtyard is the strongest documented high-round hold on this map — it needs points to activate and a cooldown between fires. Treat the Annihilator as a very strong opener rather than a long-term crutch: it one-shots early but tapers off by around round 20.
Quick win: Lie prone in front of any perk machine for a small free points bonus — about 100 points per machine here, once per machine, per match (reported by codzombieguides.com).
Side Easter Eggs & extras
Everything beyond the main quest. Tap any entry to open the full how-and-where breakdown.
“Beauty of Annihilation”
Kevin Sherwood ft. Elena Siegman. Hold Use on the 3 glowing brain/spine jars around the Animal Testing Lab and the Teleporter Z-B room. Once per match.
- Hold Use on 3 glowing green brain/spine jars, in any order
- Animal Testing Lab — on top of a shelf
- Animal Testing Lab — just behind the first, on a cupboard
- Teleporter Z-B room — through the boiler/vat room into the side room, on a desk
- 'Beauty of Annihilation' (Giant remix) by Kevin Sherwood & Elena Siegman plays — once per game
Fly Trap — the Annihilator
Pack-a-Punch a bullet weapon and, from outside Teleporter Z-A, shoot the distant control panel. Three toys then activate — shoot the cymbal monkey in the furnace by Teleporter Z-A, the teddy bear high on the balcony right of the power courtyard, and the teddy bear in the water vat beside Teleporter Z-B. Collect the Annihilator from the glowing furnace below Z-B. Also awards a green Gateworm (a collectible needed later for Revelations).
- Pack-a-Punch any weapon first (a long-range gun helps)
- Shoot the control panel on the stone pillars at the large stone circle down the alley right of the Mainframe
- Shoot the 3 hidden toys: the cymbal monkey in the furnace by Teleporter Z-A (left of the right-most stairs), the teddy bear on the fire escape left of the power switch near the top, and the teddy bear in the left water tank/vat beside Teleporter Z-B
- Collect the floating Annihilator revolver from inside the furnace flames
- Rewards the Annihilator, 1,000 XP and a green Gateworm collectible for the Revelations Easter egg
Hidden sixth perk (Monkey-Bomb teleport)
With all three teleporters linked, at each pad throw a Cymbal Monkey onto it and activate the teleport while it is live — each successful trip lights one green indicator at the Mainframe. When all three are green, press the red button beside Pack-a-Punch: the laser fires, reflects off the Der Riese sign and melts a snow pile to reveal a bonus perk machine — either Deadshot Daiquiri or Stamin-Up.
Radios & phones
Scattered radios and telephones play Group 935 / Der Riese story recordings — independent lore cues, not a sequential quest.
Worth knowing
The Electroshock Defense trap in the courtyard is a strong high-round hold; the Annihilator one-shots early but tapers after ~round 20; lie prone at a perk machine for a small points bonus.
Ciphers and scrap paper
Five decoded cipher texts are reported for this map (The Frozen One, Honor Suffering, A City of Fire, The House, Living Dead) — their in-map locations are not published, so hunt the torn paper as you find it.
Prone at a perk machine
Lie prone in front of any perk machine for roughly 100 free points, once per machine per match (reported by codzombieguides.com).
Recommended loadouts
Three strong picks for this map — the map's Wonder Weapon plus reliable box/wall options. These are pre-augment-era games, so the setup is the gun plus Pack-a-Punch and perk synergy.
Annihilator
Early crowd-clear specialEarn it from the Fly Trap (PaP a gun → shoot the distant panel past Teleporter Z-A → shoot the cymbal monkey + 2 teddy bears → collect from the furnace). A single-action revolver that flattens early hordes; damage drops after ~round 20, so treat it as a backup.
Ray Gun → Porter's X2 (PaP)
Box splashPull it from the Mystery Box and Pack-a-Punch for more ammo and damage. Run Double Tap II and Speed Cola; mind the self-splash up close.
Wunderwaffe DG-2 (PaP)
Chain lightningDer Riese's signature box weapon — chains through a whole train. PaP for ammo and carry Mule Kick so it supplements a reliable primary like a PaP'd KN-44.
GobbleGum reference — Black Ops 3
All 63 Black Ops 3 GobbleGums by tier — Classic (free, packs of 5), Mega, Rare Mega and Ultra-Rare (Black-Market / Liquid Divinium). Filter by tier. Some seasonal/Chronicles gums are grouped as compiled.

Always Done Swiftly
ClassicFaster ADS walk and raise/lower for 3 rounds.

Arms Grace
ClassicRespawn with the guns you bled out with.

Coagulant
ClassicLonger bleedout time.

In Plain Sight
ClassicZombies ignore you (2×, 10s each).

Stock Option
ClassicAmmo drawn from your stockpile, not the magazine (2:30).

Impatient
ClassicRespawn near the end of the current round.

Sword Flay
ClassicMelee does 5× damage (2:30).

Anywhere But Here!
ClassicTeleport to a random location with a concussive blast (2×).

Danger Closest
ClassicZero explosive self-damage for 3 rounds.

Armamental Accomplishment
ClassicFaster weapon switch, melee and item use for 3 rounds.

Firing On All Cylinders
ClassicFire while sprinting for 3 rounds.

Arsenal Accelerator
ClassicCharge your special weapon faster for 10 min.

Lucky Crit
ClassicBetter Alternate Ammo Type proc for 1 round.

Now You See Me
ClassicAll zombies chase only you (2×, 10s).

Alchemical Antithesis
ClassicEvery 10 points earned becomes 1 reserve ammo (2×, 60s).

Aftertaste
MegaKeep perks on revive (3 rounds).

Burned Out
MegaYour next hit ignites nearby zombies (2 hits).

Dead of Nuclear Winter
MegaSpawns a Nuke (2×).

Ephemeral Enhancement
MegaHeld gun becomes Pack-a-Punched for 60s (2×).

I'm Feeling Lucky
MegaDrops a random power-up (2×).

Immolation Liquidation
MegaDrops a Fire Sale (3×).

Licensed Contractor
MegaDrops a Carpenter (3×).

Phoenix Up
MegaRevive all team-mates with perks.

Pop Shocks
MegaMelee electrocutes (5×).

Respin Cycle
MegaRe-spin the Mystery Box (2×).

Unquenchable
MegaAn extra perk slot when at 4.

Who's Keeping Score?
MegaDrops Double Points (2×).
Idle Eyes · Flavor Hexed · Board Games · Board To Death · +8 more
Mega12 further Megas incl. Crawl Space, Fatal Contraption, Unbearable, Disorderly Combat, Slaughter Slide, Mind Blown (DLC/Chronicles).

Cache Back
Rare MegaDrops a Max Ammo.

Kill Joy
Rare MegaDrops an Insta-Kill (2×).

On the House
Rare MegaDrops a Random Perk Bottle.

Wall Power
Rare MegaYour next wall-buy comes Pack-a-Punched.
Undead Man Walking · Fear in Headlights · Temporal Gift · Crate Power · Bullet Boost · Extra Credit · Soda Fountain
Rare Mega7 further Rare Megas (DLC/Chronicles).

Killing Time
Ultra-RareFreeze all zombies for 20s; shot ones die.

Perkaholic
Ultra-RareEvery perk on the map.

Near Death Experience
Ultra-RareProximity revive with perks (3 rounds).

Reign Drops
Ultra-RareAll core power-ups at once (2×).
Shopping Free · Round Robbin' · Head Drama · Secret Shopper · Profit Sharing · Self Medication · Power Vacuum
Ultra-Rare7 further Ultra-Rares (DLC/Chronicles).
Projectile Vomiting · Newtonian Negation · Eye Candy · Tone Death
Classic (Whimsical)4 cosmetic-only DLC classics.
Dark Ops & prestige cards (Black Ops 3)
Black Ops 3 has few Zombies calling cards and mostly no per-map cards; its main-quest cards are on the maps themselves.

Primis Rulz
Dark OpsComplete all the Zombies story quests.

Prestigious Protagonist
PrestigeEnter Prestige after reaching Deresurrectionist (Zombies rank Lv 35).
Common The Giant questions
Direct answers to the specific things players look up mid-game — part locations, puzzle steps and more.
How do I open Pack-a-Punch on The Giant?
How do I get the Annihilator?
Is the Annihilator worth keeping?
What is the hidden sixth perk?
What is a Gateworm and why do I want one?
How is The Giant different from Der Riese?
Where are the three brain jars?
What is the best high-round hold on The Giant?
Visual guides & sources
Screenshots and exact part locations live in these — open one on a second screen.
Map discussion
A shared community board for The Giant — posts are public, saved on the server and visible to everyone across devices. Handy for strategies, spawn variations you've noticed, or steps to double-check. Please keep it civil and on-topic.