Mob of the Dead — Black Ops 2 Zombies Easter Egg Guide

In this guide: full main-quest walkthrough, map layout, recommended loadout, side Easter eggs & songs, boss strategy · Hard, ~45–75 min.

Open the interactive guide →
Black Ops 2 · 2012

Mob of the Dead

Alcatraz, 1930s. Four mobsters trapped in a death loop. Complete the cycle... or break it. Weasel is the key — one player must be him for the ending.

Released 16 Apr 2013 Pop Goes the Weasel2+ (one is Weasel)Two endings
HardEst. time45–75 minPlayers1–4, but the ending needs 2+ (co-op required)Updated7 Sep 2026
Documented here7 walkthrough steps · 8 side Easter eggs (incl. 2 songs) · 3 weapon builds · 2 sources cross-checkedCounted from this page, not estimated. We publish what is documented rather than a percentage of what might exist — nobody can honestly claim to know the full list.

Quick answers

Mob of the Dead is a Black Ops 2 map set on Alcatraz in the 1930s, where four mobsters are trapped repeating their own failed escape. The quest, Pop Goes the Weasel, plays out over three flights to the Golden Gate Bridge and ends with a choice: the mob kills Weasel, or Weasel kills the mob. One player has to be Weasel. Rated Hard, 45–75 minutes.

How do you complete the Mob of the Dead Easter egg?

It is rated Hard and takes about 45–75 min. The run breaks down like this:
  1. Prep — Hell's Retriever (feed the 3 hellhounds), build the plane
  2. Collect the 5 blue skulls → free Blundergat
  3. Get the Golden Spork
  4. Fly the plane to the bridge ×3 (upgrade the Acid Gat + PaP en route)
  5. Enter the prisoner numbers
  6. Collect the audio tags
  7. Final flight — kill Weasel, or Weasel kills the mob
Each stage is written out in full — with the exact locations, the order things must be done in and what to do when a step refuses to trigger — in the walkthrough below.

How long does the Mob of the Dead Easter egg take?

About 45–75 min for a run that already knows the steps, and we rate it Hard. A first attempt takes considerably longer — almost all of the time goes on setup rather than the finale, so knowing the order in advance is what shortens a run.

Can you do the Mob of the Dead Easter egg solo?

Players: 1–4, but the ending needs 2+ (co-op required). This one genuinely cannot be finished alone — at least one step needs two players in different places at the same time.

Is there a song Easter egg on Mob of the Dead?

Yes — 2: “Rusty Cage” and “Where Are We Going?”. Johnny Cash (Soundgarden cover). Hold interact on the 3 whiskey bottles: the Library bookshelf by the Olympia, behind a Docks crate at the far fence, and on an Infirmary desk across from the blood tubs. Once per match. Full trigger steps for each one are in the side Easter eggs section.

How many side Easter eggs are on Mob of the Dead?

8 are documented here — song, secret, free weapon, buildable, mechanic and side quest. Each one has its own steps rather than a one-line mention, so they can be followed mid-game.

When was Mob of the Dead released?

16 Apr 2013.

Map & Key areas

The map layout first, then the areas worth knowing by name. Map imagery © Activision, self-hosted.

Mob of the Dead — Layout 1
Layout 1
Mob of the Dead — Layout 2
Layout 2

Steps at a glance

  1. Prep — Hell's Retriever (feed the 3 hellhounds), build the plane
  2. Collect the 5 blue skulls → free Blundergat
  3. Get the Golden Spork
  4. Fly the plane to the bridge ×3 (upgrade the Acid Gat + PaP en route)
  5. Enter the prisoner numbers
  6. Collect the audio tags
  7. Final flight — kill Weasel, or Weasel kills the mob
Solo can do every step except the ending. Breaking the cycle (Weasel wins) is the canon ending. The plane, skulls and spork are things you'll grab most games anyway.

Before you start

What to have in hand before step 1 — from the loadout notes, from the walkthrough itself, and from the map's own quest documentation where the gate is never stated in a step.

Gates on this quest
  • The quest does not run on Easy — set the game to Original before you start.
  • The ending needs at least two players, and one of them has to be playing Weasel.
  • The number pad will not accept anything until the cycle has been completed three times, the free Blundergat has been earned from the five skulls (a Mystery Box Blundergat does not count), and the spoon has been collected.

Set aside 45–75 min · 1–4, but the ending needs 2+ (co-op required)

Where your run will differ

Gathered here so you meet them before they cost you a run rather than after — quoted word for word from the guide below, or researched from the map's own quest documentation.

Which version you're playing

This map exists in more than one release, and these are the points where they differ. Everything else in this guide applies to both.

  • There is no remaster of this quest. Blood of the Dead is a different map with a different quest, and its steps do not transfer.
Solo or co-op

What changes with your player count. The rest of the guide is the same either way.

  • “You get up to 3 Afterlives solo (1 per player in co-op), each ~1 minute” Afterlife & the gondola
  • Everything is soloable except the ending, which needs at least two players with one of them playing Weasel. Entering the Afterlife numbers is easier in co-op, where a partner can pause-revive your body while you work.

Full walkthrough

0% complete

The quest in the order this guide runs it — tap any step to jump to it, and it fills in as you tick steps off.

1
Setup

Retriever, Warden's Key & the plane

+

Master Afterlife (enter from red boxes to shock panels and meters). The Warden's Key hangs in one of two spots — outside the Warden's Office by the Citadel entrance, or above the Showers by the Cafeteria — with its Afterlife portal directly above it; lower it by Afterlife-shocking the generator above it to unlock the five plane-part cages. Feed all three Cerberus heads (~6 close kills each) to earn Hell's Retriever from the Citadel Tunnels alcove, then gather the five Icarus parts and install them on the rooftop frame. Each player can carry only one part at a time.

  • Uniform — Showers laundry: shock the machine, then survive the lock-in that seals the Showers until the wash finishes
  • Rigging/rope — Citadel Tunnels (Warden's Key, read 3 Afterlife digits, shock the number pad)
  • Engine — Warden's Office rear room (Warden's Key)
  • Oxygen tanks — Docks cage: a two-player gate dance — shock the panel, grab the part, shock again to get back out
  • Control valve — Infirmary display case by the roof dog (Warden's Key)
2
Afterlife spots

Blundergat (5 skulls)

+

Collect the 5 blue skulls — they are only visible in Afterlife, but you must hit each with the Hell's Retriever while alive. Scout a skull in Afterlife and note its spot, revive, then throw the Retriever through it (don't waste Afterlives trying to throw from spirit form). All five → free Blundergat from the Warden's Office desk.

  • Roof — far-left edge/corner behind the plane
  • Docks — the third wooden pier pillar
  • Jugger-Nog — the lamp/post by the machine
  • Outside Warden's Office — the power-line/lamp post
  • Cell Block / Library — inside the toilet in the open cell
3
Personal quest

Golden Spork

+

A personal multi-step quest (needs Hell's Retriever + an Acid Gat): Retriever the blue-green movie poster in the cell row by Warden's Office to open an Afterlife portal, shock the hidden spoon through the revealed wall, then Retriever the Silver Spoon through the Cafeteria window. Drop it in the Infirmary blood bathtub, get ~50-70 Acid Gat kills in the Showers, and return to the tub to claim the Golden Spork (a one-hit melee into the low 30s).

4
Golden Gate Bridge

Three bridge trips

+

Fly the plane to the bridge and return via the electric chairs — three times total. Build the Acid Gat (Kit + Blundergat) and Pack-a-Punch at the bridge along the way. One round after each return, five fuel cans replace the plane parts at their pickup spots — carry them to the roof to refly.

5
Citadel Tunnels

Prisoner numbers

+

At the Citadel number pad (bottom of the spiral): once your three bridge round-trips are done the pad's numbers cycle continuously — if they're not cycling yet, fly more trips first. Enter Afterlife and shock the four codes in order — 101, 872, 386, 481 — accepting each before the next. You do not have to enter all four in one Afterlife (that's nearly impossible); re-enter Afterlife between codes. The screen turns black-and-white and the prison audio changes.

6
Infirmary / Cell Blocks

Audio tags

+

Collect the ~5 glowing headphone audio tags that appear along the path up to the roof.

7
Bridge (finale)

Final flight

+

Everyone enters Afterlife and interacts with the plane to board — this final flight needs no fuel. At the bridge, revive at the electric chairs. Kill markers appear: the mob must kill Weasel (cycle continues) or Weasel kills the mob (cycle broken — canon). Either ends the game with the achievement.

Side Easter Eggs & extras

Everything beyond the main quest. Tap any entry to open the full how-and-where breakdown.

Song

“Rusty Cage”

+

Johnny Cash (Soundgarden cover). Hold interact on the 3 whiskey bottles: the Library bookshelf by the Olympia, behind a Docks crate at the far fence, and on an Infirmary desk across from the blood tubs. Once per match.

Song

“Where Are We Going?”

+

Malukah. Enter Afterlife at the Citadel number pad and shock the digits 9-3-5 (do it separately from the four main-quest codes).

  1. Input 935 on the Warden's Office number pad to play 'Where Are We Going?' by Malukah
  2. Bonus 'Rusty Cage' (Johnny Cash) — hold Use on 3 whiskey bottles: Library (shelf by the Olympia), Infirmary (desk near the roof, across from the blood baths), Docks (under a crate at the far-left gate)
  3. Bonus 'Samantha's Lullaby' — at match start, stand still and let the Afterlife timer run out without reviving
Secret

“Samantha's Lullaby” opening

+

Do it in the first seconds of a fresh match: nobody moves, nobody shoots, and everybody lets the starting Afterlife meter run all the way out. The screen drains to black and white, the four mobsters bleed out where they stand, and the lullaby plays over it. It ends the match — it is a thing to see once, not a run.

Free weapon

Hell's Redeemer

+

On round 10+, survive a full round on the Golden Gate Bridge using only Hell's Retriever (30+ kills, no guns fired), return to Alcatraz, and throw the Retriever into the lava pit by the first Cell Block dog painting (B23R area). Finish that round, then collect the upgraded Hell's Redeemer in Afterlife from the Citadel Tunnels alcove.

  1. Earn the Hell's Retriever first (feed all three Cerberus heads)
  2. Get a round's worth of kills using only the Retriever
  3. Fly to the Golden Gate Bridge and throw the Retriever into the fiery pit — leave it there
  4. Return to Alcatraz; next round, collect the Hell's Redeemer at the Cerberus head — faster, stronger, longer range
Buildable

Zombie Shield (Mob of the Dead)

+

Three parts (grate, clamp, dolly) around the Citadel-to-Docks lower complex, built at the Docks workbench — wear it through the narrow prison corridors.

  1. Part 1 — a grate/vent cover, in the lower Citadel-to-Docks complex
  2. Part 2 — a clamp, in the same lower area
  3. Part 3 — a dolly, nearby
  4. Build all three at the Docks workbench — wear it through the narrow prison corridors; rebuild when it breaks
Free weapon

Acid Gat & Vitriolic Withering

+

Build the Acid Gat Kit (motor, metal case, acid bottle across the Warden / Cell Block / Infirmary regions) and insert a Blundergat for the Acid Gat; Pack-a-Punch it at the bridge into the Vitriolic Withering — the safest tool for charging the Golden Spork.

Mechanic

Afterlife & the gondola

+

There's no Quick Revive machine — you self-revive in Afterlife, and Afterlife (from red boxes) is how you shock perk voltmeters, hidden numbers/symbols and the roof panel. Power the gondola meter in Afterlife to ride between the upper prison and the Docks.

  1. Enter Afterlife by going down — you become a ghost and revive yourself rather than bleeding out — or voluntarily from one of the red Afterlife boxes, which costs no perks and does not count as a down
  2. You get up to 3 Afterlives solo (1 per player in co-op), each ~1 minute
  3. As a ghost, use the electric shock on Afterlife panels and generators to power machines, open sealed doors and lower plane parts
  4. You can pass through certain Afterlife-only routes and shock zombies to clear space
  5. Return to your body before the timer ends to revive yourself (a ghost can also shock a downed teammate)
Side quest

Brutus

+

The Warden boss spawns from breaking key barriers — he locks the box, perks and workbenches until paid off (2,000) or killed; focus his helmet to speed the kill.

  1. Brutus (the Warden) first spawns after rounds 5 and 7 among the zombies, then randomly — and if you overuse the Mystery Box or go on the bridge
  2. He disables perk machines, the box, workbenches and traps he reaches
  3. Knock off his heavy helmet to take him down much faster — the Hell's Retriever tomahawk removes it quickly
  4. Focus the exposed head once the helmet is off; he drops a power-up on death
  5. Kite him like a normal zombie and keep him away from utilities you want to protect

When it isn't working

The stalls that actually cost people runs on this map, and what to do about each.

TroubleshootingEach of these is quoted from the step it belongs to, derived from a gate the guide already states, or researched from the map's own quest documentation — nothing here is guesswork about what might be going wrong.

The number pad won't accept codes / I run out of Afterlife before finishing

The pad (spiral staircase between Citadel Tunnels and docks) only activates after the cycle has been completed at least three times, the free Blundergat earned and the spoon collected. In Afterlife the timer is barely enough: the documented trick is to have a partner repeatedly partially revive your body, which freezes the meter, or on solo enter two numbers (101/481/386/872, any order), self-revive, and re-enter Afterlife for the rest.

We did everything but can't finish the quest solo

The ending cannot happen solo: 'has to be done with at least two players of whom one is Albert "Weasel" Arlington'. Every earlier step works solo; only the final Weasel-vs-mobsters fight needs 2+ with Weasel present. Also invalid on Easy difficulty.

Free Blundergat step won't trigger even though I have a Blundergat

Box Blundergats don't count — only the five blue skulls collected with the Hell's Retriever award the quest Blundergat ('obtaining it from the Mystery Box does not complete this step'). Skulls are invisible until you've visited the Golden Gate Bridge once, but they can be grabbed before that if you know the spots.

The spoon isn't where guides say

The spoon chain needs the cycle done once first; then poster (grenade/Retriever) → zap the spoon in Afterlife → it moves to the Cafeteria table behind the barrier, retrieved with the Hell's Retriever. Skipping the Afterlife zap is the usual miss.

Plane won't board for the ending

There is no prompt: 'The plane does not need to be refueled, nor will the game give a prompt' — enter Afterlife and press use at the plane; everyone else is pulled in automatically.

Common Mob of the Dead questions

Direct answers to the specific things players look up mid-game — part locations, puzzle steps and more.

How does Afterlife work?

You start with Afterlife charges. Trigger one — or go down — and you carry on as a blue spirit: you can shock electrical panels, pass some barriers, and see markings that are invisible to the living. The meter drains the whole time, and you have to reach your own body and revive it before it empties.

Where is Pack-a-Punch on Mob of the Dead?

On the Golden Gate Bridge. Build the Icarus plane on the prison roof from five parts, most of which need Afterlife to reach, then fly out. You come back by sitting in the electric chairs, which return you to Afterlife at spawn.

What is Brutus and how do I stop him?

The Warden. He spawns when barriers are broken, and any perk machine, Mystery Box or workbench he reaches gets locked — 2,000 points to reopen it, and another 2,000 for each extra one he shuts in the same round. Shooting his helmet off speeds the kill considerably.

What is the strongest melee weapon on Mob of the Dead?

The Golden Spork. It one-hit kills up to round 34, which across the whole of Black Ops 2 is second only to Origins' Iron Fist.

How do I get the Hell's Retriever?

Feed all three Cerberus heads around the map, and the tomahawk appears on the fireplace alcove in the Citadel Tunnels. It is recallable, it hits hard for free, and it is what opens several of the map's hidden spots.

Why is there no Quick Revive on Mob of the Dead?

Afterlife replaces it. Going down puts you into Afterlife automatically, so you always have a form of self-revive — for exactly as long as it takes you to reach your body.

Can I have both the Blundergat and the Acid Gat?

No. The Acid Gat Kit converts the Blundergat you are holding, so it is one gun per player. The free Blundergat from the five blue skulls and the Mystery Box Blundergat are the same weapon.

What are the electric chairs for?

They are the return trip from the bridge to the prison. They deliberately down you into Afterlife, which means that with no Afterlife charge left they will simply kill you — bank one before you sit down.

What does the gondola do?

It runs between the upper prison and the Docks. Its meter has to be charged in Afterlife before it will move.

Visual guides & sources

Screenshots and exact part locations live in these — open one on a second screen.

Map discussion

A shared community board for Mob of the Dead — posts are public, saved on the server and visible to everyone across devices. Handy for strategies, spawn variations you've noticed, or steps to double-check. Please keep it civil and on-topic.

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Part of the Zombies Easter Egg Codex — step-by-step Call of Duty Zombies Easter egg guides for every map. Open Mob of the Dead in the interactive codex for the solvers and map discussion.