Origins
WWI Dieselpunk trenches with giant robots. The Primis crew build four Elemental Staves to free Samantha from Agartha. The blueprint for every big EE that followed.
Quick answers
How do you complete the Origins Easter egg?
- Activate all 6 generators + open the Crazy Place
- Build the 4 Elemental Staves
- Upgrade all 4 to Ultimate Staves
- Fill the 4 soul chests → One Inch Punch (each player)
- Get the G-Strike + build the Maxis Drone
- Ascend from Darkness — place the staves in the robots
- Rain Fire — Odin button + G-Strike the seal
- Unleash the Horde — Drone into the seal, kill the Panzers
How long does the Origins Easter egg take?
Can you do the Origins Easter egg solo?
Is there a song Easter egg on Origins?
What are the main areas on Origins?
How many side Easter eggs are on Origins?
Are there solvers for the Origins puzzles?
When was Origins released?
Key areas
Spawn / Trenches (Generator 1)
Opening trench with Gen 1, two shovels, Rituals of the Ancients chest, Dig Site door.
Generator stations 2–6
Each generator powers its surrounding utilities and usually a perk + Wunderfizz spawn; community shorthand is 'Gen 2 … Gen 6'.
Tank Station (Gen 2)
Mark IV Tank garage — tank rides gather Lightning Staff parts; blue (ice) record on the shelves.
Excavation Site (Dig Site)
Central mound: PaP at the top once all six generators run; staff-building chambers and the ring puzzle in the lower levels.
The Church (Gen 6 side)
Burning church — Fire Staff territory; sniper-scope jumpscare; ice tunnel entrance nearby.
Workshop / Bunker (Wind side)
The work station building with staff part spawns and the Thompson; musical Divinium block under a bed.
Elemental tunnels & the Crazy Place
Four tunnels (fire/ice/wind/lightning) with Templar spawns teleporting to the Crazy Place, where gems and staff upgrades happen.
No Man's Land & robot lanes
Open centre crossed by Freya, Odin and Thor in fixed lanes — glowing foot to enter; Panzers only start spawning once the NML door is open.
Giant footprint
Landmark by Gen 5/VMP fence used as a reference point for quest items.
Steps at a glance
- Activate all 6 generators + open the Crazy Place
- Build the 4 Elemental Staves
- Upgrade all 4 to Ultimate Staves
- Fill the 4 soul chests → One Inch Punch (each player)
- Get the G-Strike + build the Maxis Drone
- Ascend from Darkness — place the staves in the robots
- Rain Fire — Odin button + G-Strike the seal
- Unleash the Horde — Drone into the seal, kill the Panzers
- Skewer the Winged Beast (Zombie Blood plane + pilot)
- Wield a Fist of Iron — punch 20 glowing arms each
- Raise Hell — staves to the Crazy Place → free Samantha
- (Bonus) Drone into the portal for the cutscene
Before you start
What to have in hand before step 1 — from the loadout notes, from the walkthrough itself, and from the map's own quest documentation where the gate is never stated in a step.
- Little Lost Girl cannot be completed on Easy.
- Step 1 only completes once all six 115 generators have been on at the same time at least once, after the staffs were built.
- The ending is blocked the same way — if the generators lapse after step 5, it will not finish.
Set aside 60–100 min · 1–4 (solo-capable)
Where your run will differ
Gathered here so you meet them before they cost you a run rather than after — quoted word for word from the guide below, or researched from the map's own quest documentation.
This map exists in more than one release, and these are the points where they differ. Everything else in this guide applies to both.
- Black Ops 3 replaces PhD Flopper with Widow's Wine in the Wunderfizz pool.
- The Black Ops 2 step-2 pedestal glitch, which tricked the game into thinking all four staffs had been placed, does not exist in Black Ops 3.
- Distant crawlers respawn as fresh zombies in Black Ops 3, so keeping one alive across the map does not work the way it does in Black Ops 2.
What changes with your player count. The rest of the guide is the same either way.
- The whole quest is soloable. The G-Strike step splits naturally in co-op — one player presses, another throws — and alone it is the Odin call, the button, then a sprint to make the throw.
Full walkthrough
The quest in the order this guide runs it — tap any step to jump to it, and it fills in as you tick steps off.
Generators, shovel & dig site
Activate all 6 generators (stand in the ring, kill the Templars) — all six on enables Pack-a-Punch and the robot pedestals. Grab a shovel and dig piles (Ice Staff parts only drop from digs while it's snowing). Collect the Gramophone + black record and play them on the lower Excavation table to open the Crazy Place staff chamber.
Build the 4 staves
For each element, collect its coloured record and three parts, take the Gramophone to that element's tunnel for the crystal from the Crazy Place, and build at the matching pedestal.
- Ice (blue) — 3 parts dug in snow (it snows around rounds 2–4 and round 10, then randomly, so dig early or expect a wait), one per region: Gens 2–3 area, Gens 4–5 area, and the Church/Gen 6 area
- Wind (yellow) — one part inside each of the 3 Giant Robots; only a foot showing YELLOW LIGHTS underneath can be opened — shoot it with a BULLET weapon (Ray Gun, Mark II and Boomhilda do NOT register) and stand in the footprint to be stomped inside. Routes: Thor (Gens 2–3), Odin (Gens 4–5, centre), Freya (Gen 6/Church)
- Lightning (purple) — 3 parts by tank-jumping to the ledges
- Fire (red) — the Gen-6 Rituals chest, the orange biplane, and the round-8 Panzer
Upgrade to Ultimate Staves
Each staff has a Crazy Place puzzle plus map targets, then a ring-alignment and a soul-charge. The full per-staff steps are in the Side Easter Eggs below.
Note: the Ice cipher and some sequences are randomised each match — read them live. The Ice Staff Cipher Solver below turns the wall panel's dots into the stone to shoot.
Coloured discs / targets cluster by zone: yellow around Generator 5, blue around Generator 2, purple around Generator 4, red around the Church / Generator 6 — check those areas first to cut the grind.
Ice Staff Cipher Solver
Origins — the Crazy Place, above the ice portalSix floating stones above the portal carry symbols in one number system; the blue panel on the wall shows a number in another. They match by value, and the values are randomised per game — six of twelve wall patterns appear in each match. Read the wall panel's dots into the three columns here and it names the stone to shoot; tick the six off as they flip, because a wrong shot flips every solved stone back.
Soul chests → One Inch Punch
Fill the four soul chests in the robot footprints (~30 close kills each; a robot stomp resets an unfinished chest). Then claim the One Inch Punch from a Rituals of the Ancients chest — every player needs their own.
G-Strike & Maxis Drone
G-Strike (personal): take a stone tablet from the Tank Station table, place it in the upper-Church holy-water basin and do 20 melee kills, then carry it back to the Tank Station without touching mud and do 20 more melee kills for the G-Strike. Also build the Maxis Drone (brain on the lower-spawn table + frame + rotor) and the Zombie Shield.
Ascend from Darkness
With all four staves upgraded, place each in its robot pedestal — Ice in Freya (Church), Wind in Odin (centre), Lightning in Thor (Gens 2-3) — and the Fire staff in the new fifth pedestal below Excavation. Samantha then returns all four staves to their build pedestals.
Rain Fire
When the three robots march together, shoot Odin's glowing foot and enter — one player presses the red button while a teammate throws a G-Strike onto the cracked concrete seal by Generator 5 within the few-second window. A missile barrage opens the seal.
Unleash the Horde
Deploy the Maxis Drone into the seal, then move to open ground and kill the Panzer Soldat horde (~two per player). The Drone is gone until the next stage.
Skewer the Winged Beast
Get Zombie Blood (a drop, a red dig site, or douse the flaming carts with the Ice Staff). While in it, shoot down the glowing red biplane with a bullet weapon, then chase the invisible pilot clockwise around the mound and kill it — it drops the upgraded Maxis Drone.
Wield a Fist of Iron
Every player must hold the One Inch Punch. In the lower Excavation staff chamber, punch ~20 glowing-arm Templars (each player does their own count) and claim the Iron Fist reward — the stage won't advance until everyone finishes.
Raise Hell & Freedom (finale)
Carry all four upgraded staves to the Crazy Place and seat each in its elemental pedestal, then kill zombies around the centre (~100 souls) until the ceiling portal opens → Samantha freed + Little Lost Girl.
Bonus: deploy the upgraded Maxis Drone into the light and hold interact at the centre for the ending cutscene (ends the match).
Side Easter Eggs & extras
Everything beyond the main quest. Tap any entry to open the full how-and-where breakdown.
“Archangel”
Kevin Sherwood ft. Elena Siegman & Malukah. Hold interact on the 3 green 115 rocks: lower spawn by the bunks, the Workshop upper floor, and the Excavation scaffolding (spawn-facing side).
- Hold Use on 3 green meteorite fragments, in any order
- Spawn room — right of the ancient chest, on the far side of the bunk bed
- Workshop second floor — opposite the stairway, under a bed
- Scaffolding left of the Excavation Site entrance (facing spawn), next to a crate
- 'Archangel' by Malukah plays. Bonus: 'Shepherd of Fire' (3 red radios) and 'Aether' (prone on the '1's by Generator 1, then a '5' by Generator 5 = 115)
“Shepherd of Fire”
Avenged Sevenfold. Hold interact on the 3 red radios: the secret lower-Excavation walkway, the Crazy Place passage between the Fire and Lightning sections, and inside Freya's head.
“Aether”
Activate Generators 1 and 5, then interact with the two floor panels marked 1 at Generator 1 and the panel marked 5 at Generator 5.
The four Elemental Staves
Each staff is built (record + 3 parts + crystal), then upgraded via a Crazy Place puzzle, map targets, a ring-alignment and a soul-charge. Full per-staff steps below.
- Ice → Ull's Arrow: solve the randomised Crazy Place dot-cipher (shoot the ceiling glyph matching each wall value); freeze and bullet-shatter the 3 gravestones (by Jugg/Gen 4, the Excavation–Gen 4 lane, and behind Tank Station); align the Excavation rings blue and shoot the blue orb; soul-charge in the blue pedestal.
- Wind → Boreas' Fury: rotate the 4 Crazy Place rings until the glyphs read F-I-L-L; redirect the 3 smoke spheres (Gen 4, the Church tank-track, and Gen 5) to point at Excavation; align the rings yellow and shoot the yellow orb; soul-charge in the yellow pedestal.
- Lightning → Kimat's Bite: play the Crazy Place piano notes on the bottom-row triangles 1-3-6, then 3-5-7, then 2-4-6 (wait for the sparks to fade between each code; if you misfire, shoot three random TOP-row triangles to reset, then start the code again); turn the 7 sparking panels until none spark (Gen 5 down · Church basement right · Church upper up · Wind tunnel up · lower-spawn stairs left · Tank Station back-door down · Excavation-to-Church up); align the rings purple and shoot the purple orb; soul-charge.
- Fire → Kagutsuchi's Blood: light the 4 Crazy Place cauldrons with kills; read the 4 lit Church symbols and convert them with the fixed right-to-left values 11, 5, 9, 7, 6, 3, 4 (the blood-stain symbol is always 4); shoot the matching basement torches with the Fire Staff; align the rings red and shoot the red orb; soul-charge.
Der Wunderfizz & rewards
The Wunderfizz machine sells a random perk beyond the normal limit; the Rituals of the Ancients board pays out Double Tap, a random PaP'd rifle, Max Ammo and the One Inch Punch as you meet its challenges.
- Der Wunderfizz dispenses one random perk — including perks not otherwise on the map — for 1,500 points
- It works like the box: after a few uses a teddy bear appears and relocates it
- A lightning bolt strikes its current location so you can find it
- Combined with Empty Perk Bottles (from the Golden Shovel dig spots), you can exceed the 4-perk cap up to 8
Golden Shovel & Helmet
Dig ~30 piles to upgrade to the Golden Shovel (better dig loot + red dig sites in Zombie Blood for an extra perk slot), then keep digging for the Golden Helmet — it blocks the giant robots' foot stomps entirely.
- Pick up a shovel (four spawns by the generators) and dig every pile you pass
- Roughly 30 digs upgrades it to the Golden Shovel — digs now yield better loot
- Grab a Zombie Blood power-up, then dig piles while it's active
- The Golden Helmet drops — giant robot foot stomps no longer damage you
Zombie Blood
A map-exclusive power-up that turns you invisible to zombies and reveals hidden glowing items — essential for Skewer the Winged Beast and for safely crossing robot paths.
- Zombie Blood cloaks you in red fog so the undead ignore you temporarily
- Get it as a random drop, or free once per round (unless it's raining) by shooting the three flaming carts at the Excavation Site with the Staff of Ice — it then appears by the Pack-a-Punch scaffolding
- Use it to move through crowds, revive, and do Easter-egg steps safely
- With the Golden Shovel it reveals orange glowing dig spots
- Dig those spots in Zombie Blood for an Empty Perk Bottle (an extra perk slot, up to 8)
Interactive solvers
Every solver for Origins, in the order you meet them. Each also appears inside its step in the walkthrough above — use whichever is handier. Browse every Zombies solver →
Ice Staff Cipher Solver
Origins — the Crazy Place, above the ice portalSix floating stones above the portal carry symbols in one number system; the blue panel on the wall shows a number in another. They match by value, and the values are randomised per game — six of twelve wall patterns appear in each match. Read the wall panel's dots into the three columns here and it names the stone to shoot; tick the six off as they flip, because a wrong shot flips every solved stone back.
Recommended loadouts
Three strong picks for this map — the map's Wonder Weapon plus reliable box/wall options. These are pre-augment-era games, so the setup is the gun plus Pack-a-Punch and perk synergy.
Elemental Staffs (upgraded)
Map-definingBuild all four; the upgraded Staff of Lightning (Kimat's Bite) is the standout high-round wiper. Ice slows, Fire burns, Wind knocks back.
Ray Gun / MG08 (PaP)
SupportRay Gun splash and the mounted/PaP guns cover you while charging staffs; Zombie Blood reveals hidden items.
G-Strike + Golden Helmet
UtilityThe G-Strike beacon calls a strike on the giant robots; the Golden Helmet (see side EEs) blocks their stomps entirely.
When it isn't working
The stalls that actually cost people runs on this map, and what to do about each.
Copied an answer from another guide and it did not work?
Built and upgraded everything, but Step 2 pedestals won't complete / staffs stuck
G-Strike on the seal keeps vanishing
The game won't end at the final teleporter
Iron Fist tablet dropped where I can't reach it
Ice staff parts never spawn in dig piles
Panzer never spawns so I can't get its part
Common Origins questions
Direct answers to the specific things players look up mid-game — part locations, puzzle steps and more.
Where is Pack-a-Punch on Origins?
Why do Ice Staff parts never spawn in my dig piles?
How do I get a shovel, and why do I want the golden one?
What is Zombie Blood for?
Where do the coloured discs and targets cluster?
How do the soul chests work?
Does every player need the One Inch Punch?
What is Der Wunderfizz?
When do Panzers start spawning?
How do I get the G-Strike?
Visual guides & sources
Screenshots and exact part locations live in these — open one on a second screen.
Map discussion
A shared community board for Origins — posts are public, saved on the server and visible to everyone across devices. Handy for strategies, spawn variations you've noticed, or steps to double-check. Please keep it civil and on-topic.