The hardest Zombies Easter egg steps are the puzzle steps — mahjong towers, ciphers, murder deductions, symbol sequences and codes. These 45 free interactive solvers do the working-out for you, live in your own match, with nothing to download. Each one is built into its map's full walkthrough, so opening a tool also drops you into the steps around it.
Colour links a Wind tile (a corner) to a number tile (its position).
In-game: Die Rise — radio tower
These all use the classic pigpen (tic-tac-toe) alphabet.
In-game: Ashes rocket launch / Yuri's Lab / Buried mine signs
Six floating stones above the portal carry symbols in one number system; the blue panel on the wall shows a number in another.
In-game: Origins — the Crazy Place, above the ice portal
The four skulls and their four symbols are the same every game; the four cleansing pedestals never move either.
In-game: Zetsubou No Shima — the four skulls on the altar and the four cleansing pedestals
Both the green-lit start valve and the whistling valve holding the pink code cylinder are randomised each match.
In-game: Gorod Krovi — six valve chambers
There is nothing to calculate here — the Kronorium flips through four symbols in an order that is randomised per match, and the arena entrance cycles them while you try to remember w…
In-game: Revelations — the Kino teleporter room, reading the Kronorium before the rune arena
Tap in the dots and dashes you hear, using ▮ between letters — it decodes live.
In-game: Shaolin phone · Beast Venom consoles · Shadowed Throne Nazi Axe
Open on Shaolin Shuffle →Open on The Beast from Beyond →Open on The Shadowed Throne →
The Disco Inferno rooftop wall paints six glyphs from a fixed A–Z cipher; you spell one map-themed word by shooting them in order.
In-game: Shaolin Shuffle — Disco Inferno roof
Do Elvira's colour step first so you're reading the right boards.
In-game: Radioactive Thing — Gas Station
The Apothicon Blood asks for three offerings and states each as a phrase like “Where lungs close”.
In-game: Tag der Toten — the three offerings, after the Artifact Storage dials
Fire each upgraded D.I.E. variant into the matching coloured corner of the hanging chamber above Speed Cola; the fuse flips up when you hit the right one. Fire is RED — the corner ne…
In-game: Medical Bay test chamber (charge the four ports)
The Weapon Lab computer flashes a wheel whose lit segment stops in three positions; those positions map onto the standard dartboard in the Village.
In-game: Weapon Lab computer → Village dartboard
When you dig the Open Lot canister, identical-looking decoys spawn all around it.
In-game: Open Lot dig (RAI K-84 build)
On the satellite screen the decoy satellites carry a US or USSR flag — never select those.
In-game: Planning Office computer (before Orda)
Each launch console (Silos A, B, D) shows a row of three lights — two red, one green.
In-game: Ruka silo control rooms (Legion finale)
Valentina carries a blue shield over red health: break the shield before any health damage counts, and it comes back at each health checkpoint or if you stop shooting.
In-game: Tin Man Heart boss fight
It only takes health damage once its armour is stripped.
In-game: Containment Zone boss fight
The three-part code is different in every game, and the usual advice is to give Dr.
In-game: Research Office — the computer with the X, Y and Z sticky notes
After forging the Raven Bastard Sword, exactly one animal-bone trophy spawns in the Alchemical Lab.
In-game: Tavern Cellar — rune wheel
Both murals want Roman numerals shot in ascending order — I to VIII on the Bull, I to X on the Archer.
In-game: The Tomb — the Bull mural (Tombs) and the Archer mural (Neolithic Catacombs)
Type the four-letter protocol the fax printed (CRAB / WORM / MOTH / YETI) and the six chalkboard letter-groups.
In-game: Shattered Veil — Nursery chalkboard
Four dated folders spawn from a random pool.
In-game: Teleportation Lab computer
The two static screens flash a word each; take the first letter of each to form a chemical element's symbol (one screen may give only one letter).
In-game: T1 Mutant Research — vat keypad
Interact with the Powder of the Forgotten (5th bowl) and three pigpen words appear on the chalkboard — top, middle and bottom, a different set each game.
In-game: Yuri's Lab — Zarya Cosmodrome
On the jump-pad flight over Vandorn Farm, three red symbols appear on the rooftops — one for each cube face.
In-game: Aether Barrel cube — red eye
Thurston's recording names three planets. Pick them in the order spoken — each converts to its order from the Sun (Mercury 1 … Neptune 8) and the code updates live (each number is 2…
In-game: Observatory Dome keypad
The five symbols appear one way on the Observatory Oculus (the gold discs you tap here) and a different way on the Mars pillars (the line versions shown in the result).
In-game: Observatory Oculus → Mars pillars
Set the compass direction shown for each planet in-game — they collect here so you can read all three at a glance instead of flicking between them.
In-game: Mars — compass step
The trailing audio log plays for roughly 90–120 seconds.
In-game: Elimination Twenty challenge
Dr. Thurston's reading list flashes some book titles. Tick the ones that appeared — each book belongs to a fixed statue, so the solver counts them and tells you how many times to tur…
In-game: Archive of Orbis
Point the telescope at Mars and read the DEC value bottom-left (degrees and arcminutes).
In-game: Telescope → Machina Astralis
The notes are the same every match, so the difficulty is not knowing them — it is playing them cleanly while a horde closes in, because a fumble resets the whole thing.
In-game: Green House piano — Clean Nuketown
In the south corridor, two of the five numbered doors (1–5) have a radiation symbol.
In-game: Group 935 Genetic Lab — Fishery Island
Count how many times the lights blink inside Tyr's head.
In-game: Tyr's Head → consoles
The Cargo Manifest in the War Factory Admin Room marks which crate holds the PZGR .39 (the Flak Gun Round).
In-game: War Factory manifest → 4 crates
This step is a randomised circuit puzzle, so there's no fixed answer to look up — but the rule is simple once you see it.
In-game: Machine Workshop
When the rune circle rises, arrows point to specific runes.
In-game: Rune circle
Toggle each scroll between out and in — hitting one flips it and its up/down/left/right neighbours.
In-game: Storage Rooms — south wall
Enter the four clock numbers in order and how many banners of each symbol-count you have.
In-game: Storage Rooms clock → Staging Area flags
Pick the clues from the ghost Rifleman, the Court Doctor's Record, and the fourth painting — the item for each painting and the zodiac dial setting update live below.
In-game: Meditation Room
Paradox Junction's melody with one extra note on the end.
In-game: Her House — the piano, before you answer the phone
Melee the blue writing in Dravakar Sanctuary to hear your riddle, then pick the line you heard.
In-game: Dravakar Sanctuary — the four rotating pillars
The transfer is a river-crossing puzzle, and the working sequence is the same in every game — what people lose is their place in it, halfway through, with no way to tell what they ha…
In-game: Veytharion — the four-cube wall (a required quest stage)
The four symbols appear on Her House one per round, in a random place each match — there is no fixed list to look up.
In-game: Her House — the four blue symbols (Part C)
The three rings are randomised per match, so there is no fixed answer to copy.
In-game: Nexus Forge — the three rotating pillars