Mauer der Toten — Black Ops Cold War Zombies Easter Egg Guide

In this guide: full main-quest walkthrough, map layout, recommended loadout, interactive solvers, side Easter eggs & songs, boss strategy · Hard, ~45–75 min.

Open the interactive guide →
Black Ops Cold War · 2020

Mauer der Toten

Mauer der Toten drops the crew into a vertical 1980s East Berlin of rooftops, streets, subway tunnels and a hidden aether lab, split by the Wall itself. Its Tin Man Heart main quest hangs on KLAUS, a salvaged robot you build, feed kills, and fully upgrade before he can stop a train and carry the warhead home. The CRBR-S energy rifle and a randomised safe code round out the loop toward the Valentina boss fight.

Released 15 Jul 2021 Wonder Weapon: CRBR-SBoss: ValentinaKLAUS robot
HardEst. time45–75 minPlayers1–4 (solo-capable)Updated8 Sep 2026
Documented here13 walkthrough steps · 7 side Easter eggs (incl. 1 song) · 1 interactive solver · 3 weapon builds · 6 named areas · 3 sources cross-checkedCounted from this page, not estimated. We publish what is documented rather than a percentage of what might exist — nobody can honestly claim to know the full list.

Quick answers

How do you complete the Mauer der Toten Easter egg?

It is rated Hard and takes about 45–75 min. The run breaks down like this:
  1. Main quest is 'Tin Man Heart'; 1-4 players and fully solo-capable.
  2. Power comes from two Tempest fuses installed at the underground switch, not a normal breaker.
  3. Pack-a-Punch opens at Checkpoint Charlie once power is on and the wave is cleared.
  4. KLAUS is the spine of the quest: build him, charge him with kills, then fully upgrade him.
  5. The CRBR-S is a free wonder weapon from a safe in Hotel Room 305 using a randomised 3-number code.
  6. CRBR-S mod kits (Swarm, Blazer, Diffuser) drop from special CRBR-S zombie kills; empty the mag to revert.
  7. The Blazer beam is mandatory to melt the Secret Lab's inner metal wall.
  8. Tombstone Soda debuts on this map alongside the returning Cold War perk line-up.
Each stage is written out in full — with the exact locations, the order things must be done in and what to do when a step refuses to trigger — in the walkthrough below.

What is the Wonder Weapon on Mauer der Toten?

CRBR-S. How you get hold of it — the parts, the crafting steps and the upgrade if it has one — is covered step by step in the walkthrough, along with whether it is required for the main quest or simply worth the detour.

Who is the boss on Mauer der Toten?

Valentina. The walkthrough covers the whole encounter: how the fight is structured, where the damage goes, what the arena throws at you between phases, and the loadout worth bringing before you commit to it.

How long does the Mauer der Toten Easter egg take?

About 45–75 min for a run that already knows the steps, and we rate it Hard. A first attempt takes considerably longer — almost all of the time goes on setup rather than the finale, so knowing the order in advance is what shortens a run.

Can you do the Mauer der Toten Easter egg solo?

Players: 1–4 (solo-capable). It is solo-capable. Co-op mainly helps with the timed steps, where a second player can hold a zombie or cover a second position, and it makes the ending far more forgiving.

Is there a song Easter egg on Mauer der Toten?

Yes — “Amoeba” by the Adolescents. Collect three cassette tapes: the Garment Factory headless mannequin, the Electronics Store shelf, and the Blasted Suite. Full trigger steps for it are in the side Easter eggs section.

What are the main areas on Mauer der Toten?

6 are documented: Spawn / West Berlin Street, East Berlin Street, Safe House, Garment Factory, Ghost Station / Switch Control Room and Sewer Access / Secret Lab. Knowing the names matters more than it sounds — most guides, including this one, describe locations by area name rather than by direction.

How many side Easter eggs are on Mauer der Toten?

7 are documented here — enemy, song, free gear, reward event, perk and companion. Each one has its own steps rather than a one-line mention, so they can be followed mid-game.

Are there solvers for the Mauer der Toten puzzles?

Yes. Mauer der Toten has randomised puzzles whose answer changes every match, so there is nothing to look up — this guide ships 1 interactive solver that take what your own game is showing you and return the answer for that run. They are embedded at the step that needs them and listed together in the solvers section.

When was Mauer der Toten released?

15 Jul 2021.

Map & Key areas

The map layout first, then the areas worth knowing by name. Map imagery © Activision, self-hosted.

Mauer der Toten — Layout 1
Layout 1
Mauer der Toten — Layout 2
Layout 2

Spawn / West Berlin Street

Crafting and uranium benches, Tempest harvesters, and routes up into the Hotel and Garment Factory.

East Berlin Street

Klaus's patrol lanes, sewer loot access, the Electronics Store, and the way down to Ghost Station.

Safe House

Where you assemble, activate and install parts onto Klaus, plus the story computer.

Garment Factory

Klaus's upgrade station and one leg of the CRBR-S safe-code hunt; also a cassette-tape spot.

Ghost Station / Switch Control Room

The rail switch, the stopped-train boarding point by the M16 wall-buy, and Klaus's locker.

Sewer Access / Secret Lab

Brick wall Klaus punches, the Conversion Unit, canisters, Endstation Lures and the finale.

Steps at a glance

  1. Main quest is 'Tin Man Heart'; 1-4 players and fully solo-capable.
  2. Power comes from two Tempest fuses installed at the underground switch, not a normal breaker.
  3. Pack-a-Punch opens at Checkpoint Charlie once power is on and the wave is cleared.
  4. KLAUS is the spine of the quest: build him, charge him with kills, then fully upgrade him.
  5. The CRBR-S is a free wonder weapon from a safe in Hotel Room 305 using a randomised 3-number code.
  6. CRBR-S mod kits (Swarm, Blazer, Diffuser) drop from special CRBR-S zombie kills; empty the mag to revert.
  7. The Blazer beam is mandatory to melt the Secret Lab's inner metal wall.
  8. Tombstone Soda debuts on this map alongside the returning Cold War perk line-up.
  9. The Disciple is the map's signature elite; it heals and can wipe a squad if ignored.
  10. Inserting the second Cleansed Uranium is the point of no return and starts Valentina immediately.
  11. Valentina teleports across Berlin, then returns to the Secret Lab for the final burn.
  12. Side content: the ‘Amoeba’ song, a free Aether Tool challenge, and Mister Peeks' nightclub.
Buy everything before the second uranium. Finish every purchase, Pack-a-Punch, armour tier, perk and self-revive before you insert the second Cleansed Uranium — that single interaction launches Valentina with no shop break, and a fully upgraded Klaus must already be ready.

Before you start

What to have in hand before step 1 — from the loadout notes, from the walkthrough itself, and from the map's own quest documentation where the gate is never stated in a step.

Stated in the walkthrough
  • “The numbers are invisible to the naked eye — you must have the blacklight equipped (it glows purple) to read them.” step 5

Set aside 45–75 min · 1–4 (solo-capable)

Full walkthrough

0% complete

The quest in the order this guide runs it — tap any step to jump to it, and it fills in as you tick steps off.

1
Underground switch / Checkpoint Charlie

Restore power and open Pack-a-Punch

+

Descend via arrows, ziplines and the subway. Two quest Tempests underground each drop a fuse; install both at the power switch to energise the map, then return to Checkpoint Charlie, clear the wave and unlock Pack-a-Punch.

  • Both Tempest fuses installed
  • Power on
  • Pack-a-Punch active at Checkpoint Charlie
2
Hotel Room 305 / Krasny Soldat / Safe House

Build KLAUS

+

Apply the Brain Rot ammo mod to a zombie and let it tear down the Room 305 barricade, then take the Robotic Hands from the corpse. Kill a Krasny Soldat (from around round 10) for its Battery. Install both into Klaus at the Safe House and activate him.

  • Robotic Hands from Room 305
  • Battery from a Krasny Soldat
  • Klaus assembled and active
3
Death Strip debris / Garment Factory

Base-upgrade Klaus (microwave dish)

+

Search the Death Strip debris piles until the Microwave Dish appears and mount it at the Garment Factory station. Let Klaus rack up roughly 45 kills until his monitor turns green, then command him into the station and defend him through the lockdown.

  • Microwave Dish found and installed
  • Klaus monitor green (~45 kills)
  • Garment Factory defence survived
4
Six electrical boxes / Garment Factory

Fully upgrade Klaus (two floppy disks)

+

Take the blacklight (from the CRBR-S route) and scan six candidate electrical boxes; only two show the Klaus symbol and hold floppy disks. Insert each at the Garment Factory and complete its defence cycle. Klaus must be fully upgraded or he cannot hold the train.

  • Candidate boxes: 5th Floor Apartments
  • Hotel Lounge
  • Ghost Station
  • Maintenance Tunnel
  • West Berlin Street
  • Blasted Suite
  • Two floppies inserted and both cycles completed
5
Switch Control Room / three UV dials / Hotel Room 305

Claim the CRBR-S from the safe

+

Command Klaus to break the locker in the Switch Control Room for the blacklight, then read three marked numbers under UV. The code is randomised every match but always sits in the same three spots, and each number belongs to a specific dial — Garment Factory → dial 1, Service Passage → dial 2, Grocery Store → dial 3 (a number is only valid for its own dial). Dial them into the safe in Hotel Room 305 to collect the CRBR-S.

The numbers are invisible to the naked eye — you must have the blacklight equipped (it glows purple) to read them. The map marks each spot with a number-in-a-circle, but that marks the location, not the digit: only the position is fixed, the value rerolls each game, so never reuse a code from a video.

Your match's code — enter each number as you read it under UV
Safe code — Room 305:
  • Dial 1 — Garment Factory, by the staircase (read off in your match)
  • Dial 2 — Service Passage tunnel, left of the ladders (read off in your match)
  • Dial 3 — Grocery Store, corner of the room (read off in your match)
  • Enter all three in order at the Room 305 safe — never guessed digits
6
CRBR-S targets / Safe House

Build and install the Hacking Helm

+

Shoot three Hacking Helm parts with the CRBR-S: the Apartment Rooftop radio tower, the Ghost Station wall box near the M16, and the correct Electronics Store boombox. Collect all three and craft the helm onto Klaus at the Safe House.

  • Rooftop radio tower part
  • Ghost Station wall-box part
  • Electronics Store boombox part
  • Helm installed on Klaus
7
Sewer Access / Secret Lab

Break into the Secret Lab

+

Command Klaus to punch the marked brick wall at Sewer Access, then melt the inner metal wall with the CRBR-S Blazer beam. Survive the forced Tormentor wave, take the three canisters from the Conversion Unit area, and shoot the lab machine to craft an Endstation Lure.

  • Klaus punches the brick wall
  • Blazer variant melts the metal wall
  • Tormentor wave cleared
  • Three canisters + first Endstation Lure collected
8
Three active harvester sites

Charge three Tempest canisters

+

Three of seven harvester sites are live each match. At each: install a canister, throw an Endstation Lure, and kill the spawned Tempests close to the harvester so credit counts, then return the charged canister to the lab. Repeat until all three are charged.

  • Possible sites: West Berlin Street
  • Destroyed Penthouse
  • East Berlin Street
  • Korber Rooftop
  • Alley
  • Sewer Access
  • Ghost Station (kill each Tempest inside the harvester radius)
9
Switch Control Room / Ghost Station / Secret Lab

Stop the train and take the Bomb

+

Flip the rail switch in the Switch Control Room, then position fully upgraded Klaus at Ghost Station on the far track — the one farthest from the Mule Kick machine (cross the near tracks and place him on the outer set). He physically stops the incoming train. Board it fast — the sequence is timed — and take the Bomb from the crate in the middle car and Rico's Keycard from the body in a seat, then install the Bomb in the Conversion Unit.

  • Rail switch flipped
  • Klaus holds the correct far track
  • Rico's Keycard + Bomb collected
  • Bomb placed in Conversion Unit
10
Safe House / HVT / benches / ziplines / Secret Lab

First uranium cycle

+

Advance the Safe House computer to begin the uranium objective. Kill the HVT Megaton for two Uranium Rocks, craft Uranium Devices at the West Berlin Street and Military Tent benches, and attach one to each end of the zipline (Destroyed Penthouse and Korber Rooftop) so they collide. Grab the Cleansed Uranium below and insert it into the Conversion Unit.

  • Megaton killed, two rocks taken
  • Two Uranium Devices crafted
  • Devices collide on the zipline
  • First Cleansed Uranium inserted
11
Second HVT / benches / ziplines / Secret Lab

Second uranium cycle — point of no return

+

Repeat the full cycle for a second Cleansed Uranium. Buy everything first: armour, self-revive, perks, Pack-a-Punch upgrades, ammo and support streaks. Inserting the second rock immediately starts Valentina with no shop break.

  • Second cycle completed
  • All prep purchased
  • Second Cleansed Uranium inserted (starts the boss)
12
Berlin locations / Secret Lab

Defeat Valentina

+

Valentina teleports through four arenas — Apartment Rooftop, West Berlin, East Berlin, then the Secret Lab. Break her blue shield before any health damage counts; it comes back at each health checkpoint and if you stop shooting, so bring sustained DPS (Pack-a-Punched CRBR-S/LMG or a gun streak). Keep armour up for the orange crystal barrage — an upgraded Ring of Fire in front of you destroys the crystals. The moment the screen ripples blue and the HUD shakes (the blue wipe aura), break line of sight behind cover or it one-shots you. Kill the floating zombies feeding her healing ring fast.

Helper: Valentina attack & counter reference.

  • Orange barrage — sprint laterally
  • Blue aura — break sight behind cover
  • Healing ring — kill the linked floating zombies
  • Shield broken each phase before health damage
  • Final lab phase finished

Valentina — attacks & counters

Tin Man Heart boss fight

Valentina carries a blue shield over red health: break the shield before any health damage counts, and it comes back at each health checkpoint or if you stop shooting. She teleports through four arenas — Apartment Rooftop → West Berlin → East Berlin → the Secret Lab. Learn her tells:

What this is based onBuilt from the sources listed on this page · 3 sources cross-checked · guide last reviewed 8 Sep 2026.Not matching your game? It answers from the inputs you give it — re-check those against your screen, then see the walkthrough step.
13
Secret Lab to portal

Escort Klaus to the portal

+

With Valentina down, Klaus lifts the warhead and walks toward the portal. Clear every enemy off him so he keeps moving; when he reaches the portal the bomb detonates and the ending cinematic plays, completing 'Tin Man Heart'.

  • Klaus takes the warhead
  • Escort defended to the portal
  • Completion cinematic triggers

Side Easter Eggs & extras

Everything beyond the main quest. Tap any entry to open the full how-and-where breakdown.

Enemy

The Disciple

+

The map's signature elite — a hooded caster that downs players and heals nearby zombies. Prioritise it, especially near Pack-a-Punch.

Song

“Amoeba” by the Adolescents

+

Collect three cassette tapes: the Garment Factory headless mannequin, the Electronics Store shelf, and the Blasted Suite.

Free gear

Aether Tool challenge

+

After power, interact with the file on the Apartment Rooftop overlooking the Königshaus / Korber signs and shoot every moving target before time runs out.

Reward event

Mister Peeks' nightclub

+

Carry six blue bunny parts to the marked window to warp to Mister Peeks' disco — the parts sit at Sewer Access, the Department Store, the Grocery Store, the Bar, the Alley and Hotel Room 304. Survive three mini-boss waves and pick a reward (free Jugger-Nog, the CRBR-S and more); return ~15 rounds later via the Hasenbau-window bunny.

Perk

Tombstone Soda

+

Debuts on this map — leaves a recoverable tombstone on death so you can reclaim perks and loadout.

Companion

KLAUS favours

+

Beyond the quest, Klaus can revive you, kill zombies, break the locker, punch the lab wall and soak pressure.

Mechanic

Sewer loot

+

Blow the East Berlin Street sewer access with explosives for repeatable loot attempts.

Interactive solvers

Every solver for Mauer der Toten, in the order you meet them. Each also appears inside its step in the walkthrough above — use whichever is handier. Browse every Zombies solver →

Valentina — attacks & counters

Tin Man Heart boss fight

Valentina carries a blue shield over red health: break the shield before any health damage counts, and it comes back at each health checkpoint or if you stop shooting. She teleports through four arenas — Apartment Rooftop → West Berlin → East Berlin → the Secret Lab. Learn her tells:

What this is based onBuilt from the sources listed on this page · 3 sources cross-checked · guide last reviewed 8 Sep 2026.Not matching your game? It answers from the inputs you give it — re-check those against your screen, then see the walkthrough step.

Field Upgrade reference (Cold War)

Black Ops Cold War introduced Field Upgrades — the tactical ability you charge with kills. Cold War upgraded them through Aetherium Crystal skill tiers (I–V), not the Major/Minor augment system that arrived in Black Ops 6.

Energy Mine

A proximity energy explosion.

Frost Blast

A frost AoE that slows enemies.

Healing Aura

Instant heal beams (also revives teammates in BO6/BO7).

Ring of Fire

A damage-boost ring that also burns enemies (15s).

Aether Shroud

Phase out of enemy detection.

Tesla Storm

Lightning links players, stunning and damaging enemies.

Frenzied Guard

Repair armour and taunt enemies; kills repair your armour.

Toxic Growth

Thorn vines that slow and damage.

Dark Ops & mastery cards (Cold War)

Black Ops Cold War introduced the Zombies ‘Dark Ops’ card system — hidden challenges earnable on any map (plus Dead Ops Arcade). Filter by category.

Another Round? calling card

Another Round?

Dark Ops

Reach Round 100.

Reaper of the Undead calling card

Reaper of the Undead

Dark Ops

Kill 1,000,000 zombies.

Invincible calling card

Invincible

Dark Ops

Reach Round 30 without going down.

Social Distancing calling card

Social Distancing

Dark Ops

Reach Round 20 without taking a hit.

Good Enough calling card

Good Enough

Dark Ops

Reach Round 20 with your starting loadout.

Armed to the Teeth calling card

Armed to the Teeth

Dark Ops

Hold 2 fully-upgraded weapons with ammo mods and 6 active perks.

Box Addict calling card

Box Addict

Dark Ops

Buy every Mystery Box weapon in one game.

Harbinger of Doom calling card

Harbinger of Doom

Dark Ops

Kill 50 enemies with a single Support.

The Anvil calling card

The Anvil

Dark Ops

Exfil a game using only melee attacks.

Evil Unleashed calling card

Evil Unleashed

Dark Ops

Complete any main Easter-egg quest.

King of Silverbacks calling card

King of Silverbacks

Dead Ops Arcade

Reach a cumulative Dead Ops Arcade score of 999,999,999.

Pristine Pelt calling card

Pristine Pelt

Dead Ops Arcade

Beat Mamaback (the DOA final round) without dying.

Dark Ops Master calling card

Dark Ops Master

Mastery

Complete the Dark Ops set.

Animated

Intel

48 pieces — Requiem 21, Omega 16, Dark Aether 11 (no Maxis intel on this map) — as 11 Audio Logs, 19 Documents, 7 Radio Transmissions and 11 Artifacts. Only the audio logs and one Omega radio are in the map; documents drop from elite enemies, artifacts come from the main quest, the CRBR-S build and Klaus, and all Dark Aether intel is from the Trials computer. Story/lore only, no gameplay reward.

Audio Logs

Audio Logs 11

+

Lost in Transit (Requiem)

+

Ghost Station — on the west pillar with a corpse, right in front of the Mule Kick machine.

Description: An injured soldier records a message discussing the missing Agent Rico.

Who's Laughing Now? (Requiem)

+

CIA Safe House — on the desk right of where Klaus is built.

Description: CIA Agent Jack recounts the events that have transpired after the arrival of an unusual guest at a Berlin safe house.

A Handful (Requiem)

+

Hotel Room 305 — on the dresser inside the barricaded room (break in with Klaus or a brain-rot zombie).

Description: Agent Jack receives a hands-on demonstration of Klaus's abilities and temperament.

Bad Days (Requiem)

+

CIA Safe House — in the locker by the ammo crate; only appears once Klaus is built.

Description: CIA Agent Rico discusses his attempt to subdue Klaus and addresses the safe house's growing body count.

Final Order (Requiem)

+

Secret Lab — by the canister device; collected during a late main-quest step.

Description: Kurtz speaks with Vogel regarding his last request.

Omega — Sewer Access

+

On the ground by the rock pile, left of the broken staircase up to the wall.

Omega — Blasted Suite

+

Off West Berlin Street (reach it by zipline) — under the bed.

Omega — Machine Gun Tower

+

Department Store / Death Strip — on the raised platform; shoot it with a sniper to drop it into the crater.

Dark Aether — 3 logs 3

+

Earned from the Trials computer, not found in the map (about 3 Trial-reward intel per game).

Lost Souls: Valentina 1

+

Father, I did it. I told you we would be together again. Here I am.

Lost Souls: Valentina 2

+

Father, I have always wondered about the day you crossed into the Dark Aether.

Lost Souls: Valentina 3

+

Father? Are you?... Are you my Father?

Omega audio logs — the names 3

+

The three Omega logs above are listed by where they sit; these are their names and what each one says.

A Decent Proposal

+

Captured by the Soviets, Kurtz makes a deal to save his life — and to save Vogel's infant daughter.

The Letter

+

Kurtz confronts a young Valentina.

The Turn

+

Valentina makes a choice.

Radio Transmissions

Radio Transmissions 7

+

Omega radio — 5 transmissions 5

+

Military Tent in East Berlin Street, beside the Ghost Station staircase (across from the Electronics Shop). One per game.

Your Problem Now

+

Peck gleefully delights in his newfound control over Requiem's strike team.

Secrets Harbored

+

Gorev formally introduces himself to the strike team, and discusses his thoughts on Valentina's agenda.

5-Star Treatment

+

Jager checks in on the strike team to see how they are holding up after their last encounter.

Not For Me

+

Kravchenko shares his own personal thoughts on Valentina's betrayal.

Leverage

+

Kravchenko provides a reminder of what is at stake should the strike team fail.

Dark Aether — 2 transmissions 2

+

From the Trials computer, not a physical radio.

The Forsaken

+

Zykov reveals the true nature of the Dark Aether threat.

Consumed

+

Zykov explains how the Forsaken came to power.

Documents

Documents 19

+

Requiem documents — 10 10

+

Rico's Note (main-quest train step) and three from the Safe House computer; the other six drop from elite enemies (Manglers, Mimics, Tempests, Disciples).

CRBR-S Blueprint

+

Blueprint for the Conversion-Ready Binary Repeater-Standard. The schematic highlights the base weapon as well as the weapon's three mod kits.

Klaus Blueprint

+

Blueprint for Klaus, highlighting current performance improvements, as well as outstanding issues.

Berlin Outbreak Report

+

A Requiem report to Weaver, addressing the developing situation in Berlin.

Rico's Note

+

A final message from Agent Rico.

Subject: Strange Communique

+

Agent Rico sends an electronic message to Langley regarding an unusual communique his station received.

Subject: Urgent

+

Agent Rico sends a follow-up message, requesting immediate assistance.

J Cipher 2

+

Recovered electronic cipher. Decryption is required.

EE-1 Harvester Blueprint

+

Blueprint for Projekt Endstation's Exo-Element 1 Harvester Unit B, used in essence collection of a particular Dark Aether creature.

EE-1 Conversion Blueprint

+

Blueprint for Projekt Endstation's Exo-Element 1 Conversion Machine.

Vogel's Letter

+

A letter written by Vogel for a future Endstation agent, providing detailed instructions to complete Operation Baldr.

Omega documents — 6 6

+

Random drops from elite enemies and mini-bosses (and golden chests), roughly one or two a game.

LT53 Kazimir Blueprint

+

Blueprint for the LT53 Kazimir portal grenade. Co-developed with the assistance of Sergeant Kazimir Zykov.

Angelika Vogel Summary

+

Omega document compiling a timeline of Angelika Vogel's life — and how she became Aleksandra Valentina and infiltrated the KGB.

Operation Baldr Approval

+

A letter from Uranverein Director Kurt Diebner, announcing that Operation Baldr has been formally approved by High Command.

Valentina Diary 15-07-83

+

Excerpt from Valentina's personal diary, 15 July 1983.

Statement of Intent

+

A document written by Valentina moments before she entered the Dark Aether.

F Cipher

+

Recovered Omega cipher. Decryption is required.

Dark Aether documents — 3 3

+

Day-numbered Stranger's journal entries, from the Trials computer.

Day 4,527

+

Zykov records rumours he has heard about a strange creature hunting the Dark Aether's Elder Gods.

Day 4,771

+

Zykov recounts witnessing the Forsaken in person for the first time.

Day 5,169

+

Zykov notes that the Forsaken has amassed an army of loyal followers.

Artifacts

Artifacts 11

+

Requiem — 6 6

+

From the main quest, the free CRBR-S build and Klaus: Klaus's Hands (the Room 305 corpse), the CRBR-S itself, Rico's Keycard, the Warhead, the Hacking Helm and the Improvised Collider.

Klaus's Hands

+

The hands for the Requiem robot Klaus, recovered from a questionable situation.

CRBR-S

+

The base model for the Conversion-Ready Binary Repeater-Standard, including an aerial Copy-Cat companion capable of matching weapon output with an additional blast. Supports three weapon mod kits, and customised with an artificial intelligence that supports three unique voices.

Warhead

+

In the wrong hands, it could be Berlin's ruin. In the right hands it could be its salvation. Provided the missing uranium is recovered.

Rico's Keycard

+

Agent Rico's ID badge. Grants access to the CIA mainframe, though lacks certain clearances.

Hacking Helm

+

A device of Klaus's creation, capable of bypassing the CIA's access protocols.

Improvised Collider

+

In the middle of an Outbreak Zone, it is the best and only hope of decontaminating the Megaton-corrupted uranium.

Omega — 2 2

+

The Battery (kill the Krasny Soldat at Ghost Station) and the Endstation Lure (main-quest Secret Lab step).

Battery

+

The battery Agent Rico removed from Klaus and threw into No Man's Land.

Endstation Lure

+

An old Endstation lure device, used to locate a particular creature.

Dark Aether — 3 3

+

Electrical Fuse (kill a Tempest — it also powers the map), Tempest Essence (main-quest harvester step) and Corrupted Uranium (kill an HVT Megaton during the uranium step).

Electrical Fuse

+

An electrical fuse collected off a Tempest corpse.

Tempest Essence

+

Raw crystal essence siphoned from a Tempest. A critical component in the construction of an Inversion warhead.

Corrupted Uranium

+

Uranium from a warhead, corrupted by a Megaton. Warning: highly unstable. Decontaminate immediately.

When it isn't working

The stalls that actually cost people runs on this map, and what to do about each.

TroubleshootingEach of these is quoted from the step it belongs to, derived from a gate the guide already states, or researched from the map's own quest documentation — nothing here is guesswork about what might be going wrong.

Copied an answer from another guide and it did not work?

Some of this map is randomised per match — the answer you were given was correct for somebody else's game and cannot be correct for yours. Read the value your own game is showing you, then use the solver on this page: Valentina — attacks & counters.

Common Mauer der Toten questions

Direct answers to the specific things players look up mid-game — part locations, puzzle steps and more.

When is the point of no return?

Inserting the second Cleansed Uranium. That single interaction launches Valentina with no shop break, so finish every purchase, Pack-a-Punch, armour tier, perk and self-revive first — and have a fully upgraded Klaus already standing by.

What is the Disciple?

The map's signature elite — a hooded caster that downs players and heals the zombies around it. Kill it first whenever it appears, especially anywhere near Pack-a-Punch.

What can Klaus do besides the quest?

A great deal. He revives you, kills zombies, breaks the locker, punches the lab wall and soaks pressure. Assemble, activate and install his parts at the Safe House, and upgrade him at the Garment Factory station.

What is Mister Peeks' nightclub?

A reward event. Carry six blue bunny parts to the marked window to warp to a disco — the parts are at Sewer Access, the Department Store, the Grocery Store, the Bar, the Alley and Hotel Room 304. Survive three mini-boss waves and pick a reward, which can be a free Jugger-Nog or the CRBR-S. You can go back roughly fifteen rounds later via the Hasenbau-window bunny.

What is Tombstone Soda?

It debuts here. Die and it leaves a recoverable tombstone, so you can reclaim your perks and loadout instead of starting from nothing.

How do I get a free Aether Tool?

Once the power is on, interact with the file on the Apartment Rooftop overlooking the Königshaus and Korber signs, then shoot every moving target before the timer runs out.

Where are the three cassette tapes?

The headless mannequin in the Garment Factory, a shelf in the Electronics Store, and the Blasted Suite.

Is the sewer worth opening?

Yes. Blow the East Berlin Street sewer access with explosives and it gives repeatable loot attempts for the rest of the run.

Visual guides & sources

Screenshots and exact part locations live in these — open one on a second screen.

Map discussion

A shared community board for Mauer der Toten — posts are public, saved on the server and visible to everyone across devices. Handy for strategies, spawn variations you've noticed, or steps to double-check. Please keep it civil and on-topic.

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Part of the Zombies Easter Egg Codex — step-by-step Call of Duty Zombies Easter egg guides for every map. Open Mauer der Toten in the interactive codex for the solvers and map discussion.