Kowakujō — Black Ops 7 Zombies Easter Egg Guide

In this guide: full main-quest walkthrough, map layout, recommended loadout, best GobbleGums, per-map augments, calling cards, interactive solvers, side Easter eggs & songs, boss strategy · Very Hard, ~60–100 min.

Open the interactive guide →
Black Ops 7 · 2025

Kowakujō

Takeo's cursed family castle in the Dark Aether. Solve the murder of the Shogun, build the Nekomancer, and slay Nyxara.

Released 25 Jun 2026 Wonder Weapon: NekomancerBoss: Nyxara13 steps
Very HardEst. time60–100 minPlayers1–4 (solo-capable)
How this guide was verified · method
BasisCross-checked against multiple published guides and the community wikiSources cross-checked4Solonot separately documentedCo-opnot separately documentedLast reviewed8 Sep 2026
Documented here13 walkthrough steps · 7 side Easter eggs (incl. 1 song) · 3 interactive solvers · 3 weapon builds · 6 per-map augment picks · 8 named areas · 4 sources cross-checkedCounted from this page, not estimated. We publish what is documented rather than a percentage of what might exist — nobody can honestly claim to know the full list.

Quick answers

The Kowakujō main Easter egg is a 13-step quest in Black Ops 7 Zombies. You solve the Shogun's murder on the meditation-room evidence wall, build the Nekomancer cat Wonder Weapon, then defeat the boss Nyxara. Pack-a-Punch sits on the top floor of the Shogun's Sanctum. It takes roughly 60–100 minutes and is solo-capable.

Where is Pack-a-Punch on Kowakujō?

Pack-a-Punch is on the top floor of the Shogun's Sanctum. Capture both ward banners to open the central courtyard, kill the oni in the war room for the shogun hanko, slot it into the golden circle door, then fill the World Seed upstairs with purple-aura souls and Pack-a-Punch appears.

How many steps is the Kowakujō main quest?

The Kowakujō main quest is 13 steps and takes roughly 60–100 minutes. It is rated Very Hard and is solo-capable for 1–4 players.

What is the Wonder Weapon on Kowakujō?

The Wonder Weapon is the Nekomancer, a talking-cat weapon. You build it by dropping the caged cat into molten lava, following the paw-print trail into a circle, scooping the sleeping cat, then corrupting the World Seed at Pack-a-Punch.

Who is the boss of Kowakujō?

The boss is Nyxara, a dragon. The fight runs on flag captures — kill flag-carrying onis, plant flags in the marked zones and stand in the circle for immunity while you damage the dragon's weak spots: eyes, then body, then wings.

What is the most-missed item on Kowakujō?

The toxins note is the most-missed item. It sits on the bottom shelf of the wall at the foot of the Pack-a-Punch stairs, and you cannot finish the murder deduction without it — grab it as soon as Pack-a-Punch opens.

How do you complete the Kowakujō Easter egg?

It is rated Very Hard and takes about 60–100 min. The run breaks down like this:
  1. Capture both ward banners → kill the oni for the shogun hanko
  2. Fill the World Seed with marked souls → Pack-a-Punch
  3. PICK UP THE TOXINS NOTE at the bottom of the PaP stairs — most-missed item
  4. Build the maneki-neko cat grenade (3 parts)
  5. PhD-flop the cage → lava → follow the paw prints → scoop the sleeping cat
  6. Corrupt the World Seed → Nekomancer wonder weapon
  7. Shoot all 11 lanterns → kite for the fox mask → mask Simon-says
  8. Shoot the mask at 3 perches → painting 1
Each stage is written out in full — with the exact locations, the order things must be done in and what to do when a step refuses to trigger — in the walkthrough below.

How long does the Kowakujō Easter egg take?

About 60–100 min for a run that already knows the steps, and we rate it Very Hard. A first attempt takes considerably longer — almost all of the time goes on setup rather than the finale, so knowing the order in advance is what shortens a run.

Can you do the Kowakujō Easter egg solo?

Players: 1–4 (solo-capable). It is solo-capable. Co-op mainly helps with the timed steps, where a second player can hold a zombie or cover a second position, and it makes the ending far more forgiving.

What are the main areas on Kowakujō?

8 are documented: Outer Ward, Shogun's Sanctum, War Room, Kitchens, Flower Gardens, Storage Rooms, Meditation Room and Tenshu Rooftops. Knowing the names matters more than it sounds — most guides, including this one, describe locations by area name rather than by direction.

How many side Easter eggs are on Kowakujō?

7 are documented here — song, character quest, free weapon, power-ups, collectible and mode. Each one has its own steps rather than a one-line mention, so they can be followed mid-game.

Are there solvers for the Kowakujō puzzles?

Yes. Kowakujō has randomised puzzles whose answer changes every match, so there is nothing to look up — this guide ships 3 interactive solvers that take what your own game is showing you and return the answer for that run. They are embedded at the step that needs them and listed together in the solvers section.

When was Kowakujō released?

25 Jun 2026.

Map & Key areas

The map layout first, then the areas worth knowing by name. Map imagery © Activision, self-hosted.

Kowakujō map layoutPack-A-PunchJäger 45M10 BreacherRyden 45KM34 NovalineEcho 12MPC-25Warden 308Peacekeeper MK1M15 Mod 0XM325MK. 78XR-3 IONAmmo CacheAmmo CacheAmmo CacheAmmo CacheAmmo CacheAmmo CacheAmmo CacheAmmo CacheAmmo CacheQuick ReviveStamin-UpWisp TeaDeath PerceptionMelee MacchiatoJugger-NogDouble TapPhD FlopperMule KickElemental PopSpeed ColaMystery BoxMystery BoxMystery BoxMystery BoxMystery BoxMystery BoxMystery BoxMystery BoxGobbleGum MachineGobbleGum MachineGobbleGum MachineGobbleGum MachineGobbleGum MachineArmor VestArmor VestArmor VestArsenalArsenalArsenalCrafting TableCrafting TableCrafting TableTrapTrapTrapTrapTrapTrapTrapTrapExfilExfilExfilDoor BuyDoor BuyDoor BuyDoor BuyDoor BuyDoor BuyDoor BuyDoor BuyDoor BuyDoor BuyDoor BuyDoor BuyDoor Buy

Tap a category to show or hide it. Pinch or double-tap to zoom in — marker positions come from the official Call of Duty map data.

Outer Ward

Spawn. Rampage Inducer; Coin Purse cutscene.

Shogun's Sanctum

Top floor — the World Seed & Pack-a-Punch.

War Room

Below PaP. Ghost trigger, Sake Cup defence.

Kitchens

Double Tap & box. Plum Pit, Merchant, Pestle.

Flower Gardens

Monkshood, Gardener watering, lava circle.

Storage Rooms

PhD Flopper. Mask wall, scrolls, clock.

Meditation Room

The evidence wall — solve the murder here.

Tenshu Rooftops

Ninja Kite glide launch for the Fox Mask.

Steps at a glance

  1. Capture both ward banners → kill the oni for the shogun hanko
  2. Fill the World Seed with marked souls → Pack-a-Punch
  3. PICK UP THE TOXINS NOTE at the bottom of the PaP stairs — most-missed item
  4. Build the maneki-neko cat grenade (3 parts)
  5. PhD-flop the cage → lava → follow the paw prints → scoop the sleeping cat
  6. Corrupt the World Seed → Nekomancer wonder weapon
  7. Shoot all 11 lanterns → kite for the fox mask → mask Simon-says
  8. Shoot the mask at 3 perches → painting 1
  9. Coin purse, gardener, merchant and nobleman → painting 2
  10. Plum pit, monkshood and pufferfish → painting 3
  11. Kintsugi bowl at three placements → painting 4
  12. Clock digits + flag values → painting 5
  13. Deduce accomplice, weapon, location and set the zodiac wheel
  14. Boss: capture flags for immunity, then eyes, body and wings
Golden rule: do fiddly interactions at the end of a round. Solo, hold one zombie; in co-op one player babysits while another interacts. Bring a stable ranged weapon.

Before you start

What to have in hand before step 1 — from the loadout notes, from the walkthrough itself, and from the map's own quest documentation where the gate is never stated in a step.

Required
  • Decoy Grenade Equipment — Tactical — quest-required
Stated in the walkthrough
  • “You will need PhD Flopper and Death Perception during the run.” step 1
  • “You need the box to actually be there — spin it away manually, use a Fire Sale gum…” step 5
Recommended
  • Aether Shroud Field Upgrade — Setup & safety

Set aside 60–100 min · 1–4 (solo-capable) · the full loadout is further down this page

Full walkthrough

0% complete

The quest in the order this guide runs it — tap any step to jump to it, and it fills in as you tick steps off.

1
Wards → war room → World Seed

Pack-a-Punch and the easy-to-miss pickups

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Open both sides of the map and capture the two ward banners — interact, then defend the circle — on the right by the kitchens and on the left in the training area. That removes the gate glyphs on the central courtyard door, letting you into the Tenshu entrance and on to the war room.

A special oni spawns there. Kill it, take the shogun hanko and slot it into the golden circle door. Upstairs, kill the purple-aura marked zombies to fill the World Seed with souls, and Pack-a-Punch appears.

Grab the toxins note now — it is the most-missed item on the map. It sits on the bottom shelf of the wall at the bottom of the Pack-a-Punch stairs. You cannot complete the murder deduction without it, and people routinely reach the final step and have to go hunting.

Two other early grabs: the first ceramic shard drops by the PaP stairs when the oni dies, collectable any time after. And in the stables lava, when the lava periodically cools and hardens, a small statue is stuck in it — cook a Molotov onto it and the twin brothers statue pops out nearby.

Loadout: an accurate ranged weapon for the dragon, and spawn with Molotovs and decoys — both are used in the quest. You will need PhD Flopper and Death Perception during the run.

Quick win: Four intel pieces need nothing but a detour on the way to power: Two Brothers under the Outer Ward spawn bridge, Subverting Control in the right-hand corner of the Training Area building (enter facing east), Paydirt behind the rock by the lava right of the Flower Garden exfil phone, and What About the Cat on the lantern table through the doors left of Mule Kick at the Tenshu Entrance. Three more open with Pack-a-Punch: the PssPssPss barrel right of Double Tap in the Kitchens, the Hair Raising shelf — enter the open wall-buy wall behind you at Pack-a-Punch and melee the shelf on your right — and the Extra Crispy pizza on the Collapsed Study roof (mantle over from the Onsen Baths facing the big tree).

Quick win: Nine hidden statues, not five — see the Hidden power-ups section. The Nuke is right here in the Training Area lava opposite Melee Macchiato and the Max Ammo is in the out-of-bounds room; C4 both and you have a mid-quest panic button.

Quick win: Free perks from the Neko Café: collect the five toy mice (Gatehouse, Flower Garden, Kitchens, Stables, Training Area and Tenshu Entrance are the reported spots), then scare off the five cats one at a time — a new one appears every two to four rounds — and look up at the cats on the Tea Garden hut roof. Two random perks appear on a table (one guide counts a third, an instant Mystery Perk) plus the Neko Café calling card. It also unlocks the catnip the Valkyrie Helmet relic needs.

Cursed only — The Druid Stone needs one player to reach round 20 with zero zombie damage; the Mannequin Turret needs no lost Assault Wave flag before round 60. Decide before round 1 which of the two you are playing for.

2
Bench by Vulture Aid

Build the maneki-neko cat grenade

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Three parts, three possible spawns each, then craft at the bench next to the Vulture Aid machine.

You will need two of these — one for the paw-print circle and one for the coin-purse step — so remember you can rebuy at the bench with salvage after using the first.

  • Bell — on a wooden beam left of the spawn door in the staging area, hanging on the submerged house front door in the stables, or pinned right of the Warden wall-buy in the training area
  • Cat figurine — on the box in the gatehouse, on the barrel opposite Double Tap in the kitchens, or on a barrel-table on the far side of the kitchens
  • Figure of a man — in the storage rooms: on the ground opposite PhD Flopper, on the hallway table, or in the workshop beside the barrel
3
Cage → paw prints → sleeping cat

The Nekomancer wonder weapon

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Buy PhD Flopper and slide-bounce at the hanging cage in the Tenshu entrance to drop it, then pick it up and throw it into a deep, actively molten lava pool — the training area or the far side by Wisp Tea. Flip the round.

Paw prints. At four or five gateway spots, kill a couple of zombies in the doorway until prints appear — the player holding the cat grenade should be the one doing it. The gateways are stables to training, stables to staging, flower garden to staging, flower garden to kitchens, and kitchens to central courtyard.

Following the trail: kill zombies about five metres in front of the direction the prints face and the next set spawns. Repeat until the prints form a circle. Roughly five kills with nothing appearing means try a different gateway.

Throw a cat grenade into the exact middle of the circle — and only while that lava is still molten, not cooled. It can bounce, so aim carefully. The cat leaps out and an abomination spawns; kill it and the cat runs off into the wall. Flip the round.

The sleeping cat. Buy Death Perception to highlight the creaky floorboards, then check the spots — two in the kitchens, one in a training-area corner.

Crouch-walk only. Sprinting, shooting or using a field upgrade anywhere near it scares the cat and costs you the round. Weave between the glowing floorboards, then interact to scoop it up.

Carry it to the World Seed on Pack-a-Punch. It floats in, corrupts, and the seed pulses red — after five pulses, melee the seed repeatedly between pulses, since the pulses knock you back. The seal breaks and the cat flies out as the Nekomancer.

Quick win: After Pack-a-Punch, the paper-fish flagpole on the Tenshu Rooftops sells the Ninja Kite for 500 essence — gliding once banks the Ninja Kite artifact, and you need the kite for the fox mask anyway.

4
11 lanterns → kite → mask wall

Suspect evidence — the masks

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Eleven lanterns, timed. Shoot them all with the Nekomancer in quick succession: spawn, then the one visible through the right door toward the Flower Garden, the mid-map pair left then right, the stables middle, the training-area one out in the lava (genuinely hard to see), the tea garden, mid-map, up through the Tenshu entrance, the central courtyard by the middle tree, and the kitchens.

Confirmation cue: a sound and a character line about the lights being on.

Interact with the ghostly samurai body in the war room for a cutscene. Then take the rooftop kite and hold both sticks right to swing over the rooftop, mashing interact mid-flight to grab the fox mask.

The mask wall in the storage rooms by PhD: place the mask, then play Simon-says three times — sequences of three, then four, then five masks flash, and you kill the matching masked zombies in that exact order.

Do this at end of round so you are not fighting the spawn rate. A wrong kill gives black smoke and a retry next round.

Success gives a glowing blue mask and a cutscene, after which the mask flies and must be shot down at three perches, each dropping evidence. It then flies into the World Seed. Deposit all three at the meditation room evidence wall for painting 1.

Keep returning to that wall throughout the run — later evidence sets are gated behind earlier paintings.

Quick win: Two audio logs appear here: Takeo's Resolve behind the ghost in the War Room after the lanterns, and Mitsuhime's Reverence just left of the masks once the glowing mask is placed. Grabbing the fox mask mid-glide is also the Kitsune Mask artifact.

  • Workshop shelf — Kiyoshi's pipe
  • Collapsed study above the beam, back corner near WunderFizz — Takeo's case
  • Onsen baths window left of Elemental Pop — Mitsumasa's comb. Shoot the top-left of the window; it is near-invisible
5
Mystery box platform → spawn

Accomplice evidence — the coin purse

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One mystery-box platform has a small wooden tag on its side. You need the box to actually be there — spin it away manually, use a Fire Sale gum, or use Mr Peeks with the Peek’s Favour minor augment to summon the box wherever you cast it.

Then throw a cat grenade on top of the box and spin it. A blue floating coin purse appears — grab it, then interact with the ghostly coin pouch next to the Rampage Inducer in spawn for a cutscene.

Box platforms: spawn, flower garden, kitchens, the big tree mid-map, tea garden centre, stables, the right side of the Onsen baths, opposite PhD, and the roof.

Quick win: Takeshi's Dread drops in front of the Rampage Inducer after the coin-purse cutscene.

6
Flower Garden · kitchens · gatehouse

Accomplice evidence — three suspects

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The Gardener. Find a bucket — Onsen baths rooftop, the cat café in the tea garden, the gatehouse corner behind Speed Cola, or the stables left of Death Perception — and fill it at the tea-garden puddle or the Onsen pool by standing in the water. Sprinting, jumping or taking a hit spills it, so walk. Water the three weeds on the Flower Garden paths. The Gardener spawns immune: destroy the glowing orange flower pots to open damage windows. Drops gardening shears.

The Merchant. In the kitchens, melee the fruit basket to drop a plum, then jump on one piece three times for the plum pit — that is poison evidence, pocket it. Separately, melee the shelf by the arsenal machine for a second fruit and leave it alone, clearing the area entirely for a round or ninety seconds. Come back and a zombie will be kneeling eating it — lead it to the staging-area window and kill it there, and the Merchant climbs out. He has high health but eats the tomatoes on the ground while vulnerable. Drops the mercantile abacus.

Keep those two kitchen interactions separate — the basket gives the jump-fruit for the plum pit, the arsenal shelf gives the bait. The basket only yields once per round.

The Nobleman. Craft decoys and throw one at each of the three boarded windows above the training-area gatehouse in quick succession. The windows open and the Nobleman hurls blue grenades down. Cook and throw grenades back at whichever window he is currently in — he moves fast, so wait for him to pause. Each clean hit does around 28,000 damage and three should finish him. Drops the noble’s hat.

Deposit shears, abacus and hat for painting 2.

7
Flower Garden → Tenshu flower pot

Poison evidence — the monkshood

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Take the flower from the crack in the floor right of the workbench in the Flower Garden — a fixed spawn, but hard to see — and place it in the flower pot left of the Xville booth at the Tenshu entrance.

Then knock down the empty ash pouch with a charged Nekomancer shot at the rafters above the training-area gate pillar.

Volcanic ash means deliberately hurting yourself. Wait for a fissure — a red map icon — and stand in the choking ash letting your health drain to roughly 150 with Jugger-Nog, or about 55 without, until “volcanic ash” lands in your inventory. Lap the fissure if it is slow. Add it to the pot.

The cherry-blossom buff. Melee a live glowing cherry tree — dead trees never glow, so try another: mid-map, kitchens, by Melee Macchiato, or up in Tenshu — and stand under it until you are overhealed and glowing, with a green health bar and a ringing sound.

The last bit is fiddly: run circles around the flower pot until your buff drops a flower-power speed pickup near it. Circles that are too tight will not trigger it, and there is roughly a 30-second cooldown after any drop. The pot glows pink and you collect the monkshood flower.

8
Storage rooms scroll puzzle → kitchens

Poison evidence — the pufferfish

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Needs painting 2 placed first. In the storage rooms, solve the 3×3 scroll grid: hitting a scroll toggles it and its orthogonal neighbours — a lights-out puzzle — and you need every scroll flush.

Use a solver. Enter the in-and-out state and follow the click order; the perspective in that room makes it very easy to misread which scrolls are actually out. Success pops out the pestle and a death-records note.

In the kitchens, put the pestle in the pot for green gas, then put Brain Rot on a weapon and kill Brain-Rot zombies beside it until the soul box completes. Interact with the ghostly pestle for a cutscene, and the pufferfish appears in the window at the back of the room.

Deposit the plum pit, monkshood and pufferfish for painting 3.

Quick win: After the pestle and pufferfish cutscene, Takeo's Devotion is in a basket opposite the Mystery Box spawn in the Kitchens.

Scroll Puzzle Solver (3×3)

Storage Rooms — south wall

Toggle each scroll between out and in — hitting one flips it and its up/down/left/right neighbours. The solver finds the fewest scrolls to interact with so every scroll ends in.

What this is based onCross-checked against multiple published guides and the community wiki · 4 sources cross-checked · guide last reviewed 8 Sep 2026.Not matching your game? It answers from the inputs you give it — re-check those against your screen, then see the walkthrough step.
9
Tea garden → three placements

Location evidence — the kintsugi bowl

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You need two ceramic shards: the first from the oni area by the PaP stairs, and the second pulled off painting 3 itself — hold interact in the middle of the painting.

Repair the sake bowl at the tea-garden table, flip the round, and it glows blue. Interact for a ghost cutscene and pick it up. Then place it at three locations, defending each from blue-eyed zombies.

Failing a defence destroys the bowl and you recraft it next round.

The third one is different: at the cat café there is no defence — a hellhound steals the cup and loops the map, centre to the kitchens side and back through the middle. Run the opposite way round to intercept it rather than chasing.

Deposit the horse, brush and whisk for painting 4.

Quick win: Takeshi's Perception is left of the Tea Garden table once the cup cutscene ends.

  • War room, by the big Japan-map painting — drops the horse statuette
  • Collapsed study corner near WunderFizz — drops the calligraphy brush
  • Cat café in the tea garden — the hellhound steals it; kill it for the tea whisk
10
Storage rooms clock → staging area

Flags and the clock

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With the kintsugi set done, the rubble at the bottom of the storage rooms reveals a clock. Interact and read the four numbers the hands stop on — you can re-interact to replay it.

The next round is an assault wave: kill the flag-carrying zombies so their wisps fly to the staging area, and finish the wave.

How the maths works: at the staging-area rack, each flag’s value is its symbol count. Around the map are four numbered wall glyphs marking locations 1 to 4 — spawn, the Flower Garden by Wisp Tea, the central courtyard and the stables roof — and which glyph is which number randomises.

Place flags in the bamboo shoots under each glyph so their values sum to your clock digits in order, location 1 matching digit 1. One or two flags per spot, and each flag is single-use, so plan combinations — if you need two sixes, use the 6 at one and 5+1 at the other.

Confirmation cue: a character quote per correct flag, and the clock face lights the digits you have entered. Wrong digits lit means redo the maths.

All four correct opens the clock for the crest medallion — deposit for painting 5.

Quick win: Mitsuhime's Trepidation is in the corner opposite the clock, and interacting with the clock itself (once painting 4 is up) banks the Lantern Clock artifact.

Clock & Flag Combination Solver

Storage Rooms clock → Staging Area flags

Enter the four clock numbers in order and how many banners of each symbol-count you have. Each location takes one matching banner, or two banners that add up to the number — and every banner is used only once, so a flag is never reused across locations.

What this is based onCross-checked against multiple published guides and the community wiki · 4 sources cross-checked · guide last reviewed 8 Sep 2026.Not matching your game? It answers from the inputs you give it — re-check those against your screen, then see the walkthrough step.
11
Meditation room

The deduction

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Gather three facts before you place anything.

The accomplice: activate the ghost-archer wall traps — spawn, flower garden and the big tree are the eligible ones — and get 15 to 20 kills during a single activation. Then find the extra ghost facing the wrong way in the window before the trap ends. With subtitles on, his line either says nothing to report or names the merchant, gardener or courtier. Try another trap if you get nothing.

The two notes: the doctor’s note left of the paintings gives the cause of death and a time of death with a zodiac animal. The toxins note from the bottom of the PaP stairs gives hours-to-kill per poison.

Placing the evidence. Painting 1 is always the comb and painting 5 is always the crest medallion. Painting 2 is the accomplice’s item — abacus for the merchant, hat for the courtier, shears for the gardener. Painting 4 is read off the painting’s background: mountain takes the horse, bird the brush, fish the whisk.

Painting 3 — the murder weapon — depends on the accomplice as well as the symptom. Nobleman with emesis takes the pufferfish, nobleman with noxious plant the monkshood. Gardener with noxious food or emesis takes the plum pit, gardener with paralysis the monkshood. Merchant with noxious plant takes the plum pit, merchant otherwise the pufferfish. MrDalekJD maps on symptom alone, which diverges at the edges — cross-check with the murder-case solver if a submission fails.

The zodiac wheel to the left: take painting 3’s poison, read its hours-to-kill from the toxins note, take the animal from the doctor’s note, find that animal on the disc — boar is pig, stallion is horse — and rotate the dial that many hours anticlockwise, back in time, from it.

Submitting: light the incense on both sides of the wall — and it is very easy to nudge the wheel while interacting on the left, so check it before you light the second. Success sends a spark to the World Seed. Failure spawns an elite and you retry next round; if you change the poison, re-set the wheel to its new hours.

Interact with the World Seed to be teleported to a mini-boss oni in the central courtyard — dodge its homing masks and shoot it down. The dragon then lands on the PaP roof and the kite fast-travel to the boss arena appears.

Quick win: Get it right first time and the Onryō fight hands you the Path of Sorrows — turn round in the Pack-a-Punch room, it is stuck in the wood — which is the last artifact and the key to the Dragon Egg relic. As Takeo, a Psych Grenade in the War Room starts Takeo's side quest: the Katanas Out audio log is right of Pack-a-Punch when you spawn at the World Seed, and (community-reported) killing there with the katana pays a burst of epic and legendary loot and upgrades the blade to Ultra.

Murder Case Solver

Meditation Room

Pick the clues from the ghost Rifleman, the Court Doctor's Record, and the fourth painting — the item for each painting and the zodiac dial setting update live below.

What this is based onCross-checked against multiple published guides and the community wiki · 4 sources cross-checked · guide last reviewed 8 Sep 2026.Not matching your game? It answers from the inputs you give it — re-check those against your screen, then see the walkthrough step.
12
Do this before the boss

Optional — upgraded cat grenades

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Well worth the detour: the upgraded grenades create a bubble shield that makes you immune to zombies, which is excellent for the flag captures in the boss fight.

Activate the central-courtyard trap, use a combat-bow score streak through the window to hit the blue target, then from in front of the tree shoot the remaining targets. White powder spawns behind the trap. Add the piece under the kitchens cooker and the matches on the shelf in front of Double Tap, then return to the cat-grenade bench.

Quick win: Community-reported: every three rounds a rock floats up out of the lava by the Training Area — ride it and parkour the sinking rocks to the statues before the timer ends, and each finisher gets a free Ray Gun.

13
Kite to the arena — no return

Boss fight — the dragon

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The whole fight runs on flag captures. Onis spawn carrying flags — kill one, run through the flag, plant it at the marked zone and stand in the circle to capture. A captured zone is a blue area that makes you immune to both the boss and the zombies while you pour damage into the dragon’s glowing weak spots.

The escalation: phase 1 needs one flag, phase 2 needs two, and phase 3 needs three captures before each damage window. Weak spots move from the eyes to body spots to the wings. Max Ammo and max armour drop between phases in the middle.

Attacks: lava strip sweeps in phase 1, electrified tornadoes and lava geysers in phase 2, then fire breath that locks off arena sections and insta-down fireballs in phase 3. When the arena burns, get behind the rocks at the edges.

Shadowsmith blessings in the arena are worth knowing: the big bald one gives loot including a Pack-a-Punch crystal, the one with Viking braids gives an instant damage circle, and the horned one gives a gun-buddy. There are ammo crates too, and Kazimirs cover the gaps between immunity windows.

Side Easter Eggs & extras

Everything beyond the main quest. Tap any entry to open the full how-and-where breakdown.

Song

“Evencry”

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Kevin Sherwood ft. Malukah. Interact with 3 Mister Peeks headphones: Stables (left of the Mystery Box spawn), Onsen Baths (top shelf south of Elemental Pop), and one more past the Tenshu Entrance. Once per match.

  1. Interact with 3 Mister Peeks headphones, in any order (faint music guides you)
  2. Kitchens — on the leftmost woven tray on the lower shelf (south of Double Tap, near the M34 Novaline wall-buy)
  3. Stables — in a corner beside a stack of crates under a wooden canopy, near the Mystery Box
  4. Onsen Baths — on the top shelf (south of Elemental Pop / XM325 wall-buy); aim at the top shelf from the second column on the right. Needs the Tenshu Entrance opened
  5. ‘Evencry’ by Kevin Sherwood ft. Malukah & Cole Rolland plays; once per match
Character quest

Takeo's Easter Egg — Path of Sorrows

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Playing as Takeo, after opening Pack-a-Punch throw a Psych Grenade by the World Seed stairs and interact with the Takeo illusion holding the Path of Sorrows katana. Finishing the quest (a duel with his brother Takeshi) drops legendary loot and awards The Reunion Dark Ops calling card. The katana also appears in the PaP room before the final encounter.

  1. Play as Takeo and craft a Psych Grenade (800 salvage at a crafting table)
  2. Go to the World Seed room at the bottom of the Pack-a-Punch stairs, past Vulture Aid
  3. Throw the Psych Grenade at the ground there — Takeo appears and the Path of Sorrows katana drops; interact with it
  4. You enter an illusion where the katana is your only weapon — fight Hellhounds, Scorched, then Heavy zombies, then an Oni boss (lore: Takeshi, Takeo's brother)
  5. Defeat the final Oni to end the illusion — you keep the Path of Sorrows katana and earn The Reunion Dark Ops calling card
Free weapon

Free Ray Gun — lava platforming course

+

After Pack-a-Punch, a timed platforming course across the lava opens (checkpoints add time). Finish it and the classic World at War Ray Gun statues rise with Ray Guns in their mouths — one per player who completed it. Stamin-Up and a light weapon make it far easier.

  1. Unlock Pack-a-Punch first — the course opens after it
  2. Buy Stamin-Up and hold a light weapon (pistol or Nekomancer)
  3. Section 1: rock platforms — jump without sprinting to avoid overshooting (+15s checkpoint)
  4. Section 2–3: wall jumps and timed sliding doors — wait for doors to reappear (+30s each)
  5. Section 4: sliding door, three cabinets, three beams — sprint-jump then wall-jump to shore
  6. Finish and the WaW statues rise — one Ray Gun per player who completed the course
Power-ups

Hidden mini power-ups

+

Tiny power-ups hidden around the map: Nuke (Training Area lava, by the first Ward), Max Ammo (east Training building barricade), Bonus Points (Kitchens, opposite the Novaline wall-buy), Full Power (house outside the map seen from the Flower Garden), then a Random Perk (gold vase by the Kitchens fire pit) once all others are collected.

  1. Collect the hidden power-ups; the Random Perk and Fire Sale gate on the earlier ones
  2. Nuke: Training Area lava (by the first Ward). Max Ammo: eastern Training building barricade (sword rack). Double Points: the Central Courtyard cherry tree
  3. Bonus Points: SE corner of the Kitchens wall. Full Power: out of bounds at the Flower Garden. Insta-Kill: a Storage Rooms cupboard opposite the MK.78 (prone)
  4. Max Armor: the Workshop barricade by Vulture Aid (jump)
  5. Random Perk: in a vase in the top-left of the building NE of the Kitchens (by the fire pit), after the others
  6. Fire Sale: last — in a puddle at the Onsen Baths by the Mystery Box
Collectible

Toy mice

+

Five toy mice spawn across eight possible spots (Flower Garden, Gatehouse, Kitchens, Central Courtyard crack by Juggernog, Training Area, Stables, Tenshu Entrance). Collect them all for a reward.

  1. Collect 5 of the 8 toy mice (all appear the same round) — interact with each
  2. Spots: Gatehouse floor, Flower Garden corner, Kitchens under the weapon rack, Stables zombie hole, Training Area by the Ammo Crate, Tenshu Entrance collapsed tiles, Onsen Baths stool, Central Courtyard by the tree
  3. 5 cats also spawn near where you grab mice — you need 5 cats + 5 mice
  4. Reward: the cat café in the Tea Garden, the Neko Cafe calling card, a free Random Perk and two Mystery Perks
Mode

Starting Room — Outer Ward (NEW, Season 05)

+

Kowakujō gained a Starting Room variant in Season 05, set in the Outer Ward. You are sealed into that area with no exfil and no Pack-a-Punch, armour vest or perk machine beyond what the room itself provides.

In the room: Mystery Box, Jäger 45 wall-buy, Ghostly Rifleman Trap, Ammo Cache, Quick Revive, Rampage Inducer and a GobbleGum machine. That gum machine is the whole game — perks and Pack-a-Punch effects have to come from gums.

Rewards: R10 ‘Hellping Hound’ GobbleGum (1,000 XP) · R25 ‘Armor Gettin'’ GobbleGum (2,500 XP) · R50 ‘Hidden Power’ GobbleGum (5,000 XP).

Patch

Season 05 fixes worth knowing

+

Season 05 cleared a long list of Kowakujō bugs, several of which were genuine progression stoppers — if you are following older guides, their workarounds are now obsolete.

Main quest: the Tea Whisk drop can no longer be blocked (this was a rare run-ender on the kintsugi step); the Hanko can no longer be shelved before the door; a Hellhound evidence trail was added; Banner 4 readability improved; boss-fight out-of-bounds and uncollectible-reward bugs fixed.
Nekomancer quest: cage retrieval, corner-trap and prone issues fixed, along with the disappearing-after-Abomination and animation-reset bugs. Armour plates no longer wake the sleeping cat, which removes the most frustrating failure in that step.
Pack-a-Punch quest: the objective marker now appears on all paths and critical-kill points were corrected.
General: the Oni is now correctly classed an Elite, an Aether Shroud boundary exploit was closed, and save/reload was fixed for Rhino, Path of Sorrows and the Maneki-Neko UI.

Directed Mode also arrived for Kowakujō in Season 05 — on-screen main-quest steps with a round cap of 15, rewarding the ‘Yōjinbō’ Operator Skin, a completion Calling Card and 5,000 XP.

Interactive solvers

Every solver for Kowakujō, in the order you meet them. Each also appears inside its step in the walkthrough above — use whichever is handier. Browse every Zombies solver →

Scroll Puzzle Solver (3×3)

Storage Rooms — south wall

Toggle each scroll between out and in — hitting one flips it and its up/down/left/right neighbours. The solver finds the fewest scrolls to interact with so every scroll ends in.

What this is based onCross-checked against multiple published guides and the community wiki · 4 sources cross-checked · guide last reviewed 8 Sep 2026.Not matching your game? It answers from the inputs you give it — re-check those against your screen, then see the walkthrough step.

Clock & Flag Combination Solver

Storage Rooms clock → Staging Area flags

Enter the four clock numbers in order and how many banners of each symbol-count you have. Each location takes one matching banner, or two banners that add up to the number — and every banner is used only once, so a flag is never reused across locations.

What this is based onCross-checked against multiple published guides and the community wiki · 4 sources cross-checked · guide last reviewed 8 Sep 2026.Not matching your game? It answers from the inputs you give it — re-check those against your screen, then see the walkthrough step.

Murder Case Solver

Meditation Room

Pick the clues from the ghost Rifleman, the Court Doctor's Record, and the fourth painting — the item for each painting and the zodiac dial setting update live below.

What this is based onCross-checked against multiple published guides and the community wiki · 4 sources cross-checked · guide last reviewed 8 Sep 2026.Not matching your game? It answers from the inputs you give it — re-check those against your screen, then see the walkthrough step.

Per-map augments

The Major + Minor augment to run on each core perk for this quest. BO7 gives 4 Major and 4 Minor options per perk — a different set from BO6, so don't cross them. Picks are tuned to this map's boss and steps; augments unlock at Level 11 and metas shift with patches, so treat as a strong baseline. Per-map augment recs are ground no competitor covers.

Jugger-Nog
MajorReactive ArmorMinorDurable Plates
Plate-break stuns in the courtyard holds; tougher armour for Nyxara.
Wisp Tea machineWisp Tea
MajorSalvationMinorHaste
BO7's companion-wisp perk — Salvation lets the wisp revive/support you through the long murder-mystery and boss.
Speed Cola
MajorPhantom ReloadMinorQuick Swap
Keeps the Nekomancer and a bullet gun topped up.
Deadshot Daiquiri
MajorDead AgainMinorDead Break
Crit-ammo refund and armour damage on the Oni, Onryo and Nyxara.
Stamin-Up
MajorGuns UpMinorHot Foot
Fire while sprinting between the gardens and the baths.
PhD Flopper
MajorPhD SliderMinorTribologist
Slide-detonate the crowds; no self-damage on the Sake-Cup defence.

Calling cards on this map

Cosmetic calling cards you can earn on this map. ⏳ marks time-limited main-Easter-Egg cards — miss the window and they're gone for good. Global Dark Ops challenge cards are in the reference section below.

Main-quest completion card calling card

Main-quest completion card

Main EE

Complete the Kowakujō main quest.

Exact card name not yet confirmed.

Time-limited — only awarded if you finish before Directed Mode is added for this map; permanently missable afterwards.

GobbleGum reference — Black Ops 7

Black Ops 7's 52 GobbleGums: the 11 BO7-only gums (tagged New in BO7) plus all 41 that carry over from Black Ops 6. Spare gums crush for Essence. Filter by rarity.

Aftertaste

Rare

Keep your perks after being revived.

New in BO7

Turncoat

Rare

Nearby zombies are charmed. (Season 2 Reloaded)

New in BO7

Kill Joy

Rare

Drops an Insta-Kill.

Cache Back

Rare

Drops a Max Ammo.

Temporal Gift

Rare

Your next timed power-up lasts longer.

Stock Option

Rare

Ammo drawn from your stockpile for 60s.

Anywhere But Here

Rare

Random teleport plus a concussive blast.

Arsenal Accelerator

Rare

Faster Field-Upgrade charge for 5 min.

Shields Up

Rare

Refill armour at 2× strength for 3 min.

Power Keg

Rare

Drops a Full Power power-up. (Season 1)

Tactical Diffusion

Rare

Next Nuke is disabled and pays +2,000 Essence. (Season 3)

Requipment

Epic

Equipment slots refill over time for 5 min.

New in BO7

Power Vacuum

Epic

Power-ups spawn more often for 5 min.

New in BO7

Elemental Exposure

Epic

Weapons always hit the elemental weakness for 3 min. (Season 1)

New in BO7

Respin Cycle

Epic

Respin the Mystery Box to an equal or higher rarity.

Who's Keeping Score?

Epic

Drops Double Points.

Free Fire

Epic

No ammo consumed for 60s.

Exit Strategy

Epic

Instant exfil vote with fewer spawns.

Profit Sharing

Epic

Share Essence with nearby players for 2 min.

Soda Fountain

Epic

Your next perk buy grants +1 random perk.

Nowhere But There

Epic

Teleport to a downed player and revive nearby.

Dead Drop

Epic

Increased salvage and equipment drops for 5 min. (Season 2)

Explosive Flourish

Epic

Each reload triggers an explosion for 2 min. (Season 4)

Round Off

Legendary

The round can't advance for 2 rounds.

New in BO7

Armor Gettin'

Legendary

A 3-plate armour vest plus full plates.

New in BO7

Hellping Hound

Legendary

Summons a friendly Hellhound that follows and fights alongside you for 5 min; in Dead Ops Arcade it spawns three Hellhounds to fight for you for one round. (Season 4 Reloaded)

New in BO7

Idle Eyes

Legendary

Zombies idle for 30s.

Wall Power

Legendary

Your next wall-buy comes Pack-a-Punched.

Immolation Liquidation

Legendary

Drops a Fire Sale.

Phoenix Up

Legendary

Revive all downed players, perks kept.

On the House

Legendary

Drops a Random Perk power-up.

Wall To Wall Clearance

Legendary

Wall-buys cost 10 Essence for 30s.

Crate Power

Legendary

Your next box gun comes Pack-a-Punched.

Modified Chaos

Legendary

Reduced Ammo-Mod cooldowns for 2 min. (Season 2)

Support Group

Legendary

Grants an ARC-XD, Mangler Cannon, Sentry and Mutant Injection. (Season 3)

Flavor Hex

Legendary

Grants a random Ultra gum. (Season 4)

Gift Card

Ultra

+30,000 Essence.

New in BO7

Fully Packed

Ultra

Instantly upgrades your current weapon to Pack-a-Punch Level III. In Dead Ops Arcade it grants a tactical armour vest with full plates instead. (Season 5 Reloaded)

New in BO7

Perkaholic

Ultra

Every perk on the map at once.

Wonderbar!

Ultra

Your next box spin is a Wonder Weapon.

Near Death Experience

Ultra

Proximity revive with perks for 3 min.

Reign Drops

Ultra

Drops all core power-ups at once.

Hidden Power

Ultra

Your held weapon becomes Legendary rarity.

Time Out

Ultra

Clear all enemies and end the round for 3 min. (Season 1)

Slaylist

Whimsical

Plays a random Zombies song. (Season 1)

New in BO7

Newtonian Negation · Indiegestion · Holiday Cheer · Quacknarok · Die Pitched · Rainburps · Jacked Lanterns

Whimsical

7 cosmetic seasonal gums — flair only, no gameplay effect.

Field Upgrade reference (Black Ops 7)

Black Ops 7's 9 Field Upgrades — charged by kills, each augmentable at Level 11 (one Major + one Minor, plus an extra Minor slot). Six shipped at launch; Tesla Storm, Frost Blast and Mister Peeks returned in Season 1. The carried-over field upgrades reuse and extend Black Ops 6's augment options (see the BO6 reference above); BO7's full, distinct per-augment names aren't yet reliably published, so they're not itemised here rather than shown incomplete (honesty over guesswork — §11).

Energy Mine

A proximity energy explosion.

Frost Blast

A frost AoE that slows enemies.

Healing Aura

Instant heal beams (also revives teammates in BO6/BO7).

Aether Shroud

Phase out of enemy detection.

Tesla Storm

Lightning links players, stunning and damaging enemies.

Frenzied Guard

Repair armour and taunt enemies; kills repair your armour.

Toxic Growth

Thorn vines that slow and damage.

Dark Flare

A penetrating shadow beam.

Mister Peeks

Summons a decoy that attracts and attacks enemies. (BO7 new)

Dark Ops & mastery cards (Black Ops 7)

Global ‘Dark Ops’ challenge cards plus mastery/prestige — earnable on any map. Filter by category.

Another Round calling card

Another Round

Dark Ops

Reach Round 100.

The One calling card

The One

Dark Ops

Reach Round 999.

Anathema calling card

Anathema

Dark Ops

Eliminate 1,000,000 zombies.

Social Distancing calling card

Social Distancing

Dark Ops

Reach Round 20 without taking damage.

Invincible calling card

Invincible

Dark Ops

Survive to Round 50 without going down.

Armed to the Teeth calling card

Armed to the Teeth

Dark Ops

Hold 3 Pack-a-Punch-III Legendary weapons with ammo mods and 8 perks.

Box Addict calling card

Box Addict

Dark Ops

Buy 30 Mystery Box weapons in a single match.

Harbinger of Doom calling card

Harbinger of Doom

Dark Ops

Kill 100 zombies with a single Scorestreak.

The Usual, Please calling card

The Usual, Please

Dark Ops

Drink Jugger-Nog 20 times in a single match.

New Main calling card

New Main

Dark Ops

Kill 1,000 zombies with each of the 8 dedicated Crew Operators.

Action Hero calling card

Action Hero

Dark Ops

Kill 100 zombies without reloading.

Martial Artist calling card

Martial Artist

Dark Ops

Reach Round 50 using only melee and Combat Axes.

Ready for Publishing calling card

Ready for Publishing

Dark Ops

Fully research all Augments.

Countdown calling card

Countdown

Dark Ops

Kill an Elite by launching it with a jump pad.

Ingenuity calling card

Ingenuity

Dark Ops

Reach Round 50 with the Dragon Wings + Lawyer's Pen relics active.

Zombies Dark Ops Master calling card

Zombies Dark Ops Master

Mastery

Complete 15 Zombies Dark Ops challenges.

Force Multiplier / Dead Set calling card

Force Multiplier / Dead Set

Prestige

Reach Prestige (harder at higher prestiges).

Hidden power-ups

Nine tiny statues sit around the map, one per power-up. Shoot each to drop it at your feet (or C4 it to save it). Fire Sale appears only after the first seven; the Random Perk only after Fire Sale.

Nuke

Training Area — in, or just above, the lava against the cliff opposite Melee Macchiato, left of the Tea Garden entrance (the wiki says in the lava, codzombiesguides tucked above it).

Max Ammo

Behind the barricade on the east Training Area building, slightly out of bounds — shoot through.

Bonus Points

Kitchens, in the open-area corner opposite the M34 Novaline wall-buy.

Full Power

In the off-map house you can see from the Flower Gardens — tiny, look across the boundary.

Double Points

Central Courtyard — up in the big cherry-blossom tree, between its two main branches.

Insta-Kill

Storage Rooms — behind the drawer doors at the bottom of the desk where the Karakuri figure sits (right of the exit towards the Tenshu Entrance). Jump to see it.

Max Armor

Workshop — on the floor inside the window barrier next to Vulture Aid, between a crate and a chest.

Fire Sale

Onsen Baths — underwater beneath the broken roof tiles. Only appears once the other seven are collected.

Random Perk

Kitchens — inside the gold vase on the top-left shelf right of the Mystery Box, by the fire pit. Only appears once Fire Sale has been collected.

Intel

20 pieces — 12 Audio Logs, 2 Documents, 6 Artifacts. Each piece is 1,000 XP; all 20 award 10,000 XP and the Kowakujō Intel calling card.

Audio Logs

Audio Logs 12

+

Takeo's Resolve (hint: “Progress through Main Quest.”)

+

War Room — after lighting all 11 lanterns with the Nekomancer, interact with the dead ghost; the log is behind it.

Mitsuhime's Reverence (hint: “Progress through Main Quest.”)

+

Upstairs Storage Rooms — after the Fox Mask puzzle, just left of the glowing masks.

Takeshi's Dread (hint: “Progress through Main Quest.”)

+

Outer Ward (by Rampage Inducer) — drops after the ghost cutscene once you have the Coin Purse.

Takeo's Devotion (hint: “Progress through Main Quest.”)

+

Kitchens — after getting the Pestle & Pufferfish, in a basket opposite the Mystery Box spawn.

Takeshi's Perception (hint: “Progress through Main Quest.”)

+

Tea Garden — after rebuilding the Sake Cup, left of that table once the cutscene ends.

Mitsuhime's Trepidation (hint: “Progress through Main Quest.”)

+

Storage Rooms — on the clock step, in the corner opposite the clock.

Katanas Out (hint: “Progress through Side Quest.”)

+

Shogun's Sanctum / World Seed — Takeo side quest; right of Pack-a-Punch after you spawn in.

Two Brothers (hint: “A bridge too far.”)

+

Outer Ward spawn — under the bridge.

Paydirt (hint: “Between a rock and a hot place.”)

+

Flower Garden — behind the rock near the lava, right of the phone exfil.

Subverting Control (hint: “Training montage.”)

+

Training Area — enter facing east, in the right-hand corner.

Extra Crispy (hint: “Pie in the sky.”)

+

Roof above the Onsen Baths (mantle over when facing the big tree, after PaP is open) — interact with the pizza in the right corner.

What About the Cat (hint: “Ready to scroll.”)

+

Tenshu Entrance — facing Mule Kick, go left through the doors; by a lantern on a table.

Documents

Documents 2

+

PssPssPss (hint: “Barrel of laughs.”)

+

Kitchens — interact with the barrels just right of Double Tap.

Hair Raising (hint: “Raising the roof.”)

+

After activating PaP, enter the open Wall-Buy wall and melee the shelf on your right.

Artifacts

Artifacts 6

+

Ninja Kite (hint: “Progress through Main Quest.”)

+

After PaP, Tenshu Rooftops — interact with the paper-fish flagpole (500 Essence) to glide; you get it on landing.

Maneki-Neko (hint: “Progress through Main Quest.”)

+

Build the Maneki-Neko tactical grenade (three parts).

Nekomancer (hint: “Progress through Main Quest.”)

+

Complete the Nekomancer cat wonder-weapon quest.

Kitsune Mask (hint: “Progress through Main Quest.”)

+

After activating all 11 lanterns and the cutscene, glide from the roof holding right and spam interact to grab the Fox Mask on the nearby roof.

Lantern Clock (hint: “Progress through Main Quest.”)

+

After revealing the fourth painting, interact with the clock under the stairs by PhD Flopper in the Storage Rooms.

Path of Sorrows (hint: “Progress through Main Quest.”)

+

After solving the murder mystery and beating the Onryo, you teleport back to the PaP room — turn around to grab the sword from the wood.

Cursed Mode relics

Six relics on Kowakujō — two Grim, two Sinister, two Wicked. Every one of them was solved inside a week of the map's release. Two need nothing but discipline (Druid Stone, Mannequin Turret); the Dragon Egg is the longest chain on the map.

How Cursed Mode works

Cursed is Black Ops 7's hardest mode, and it needs no unlock — anyone can load it. It strips the run back: you start with a 1911 and no loadout weapon, there is no minimap, no objective markers and no quest progress bars, and every Pack-a-Punch tier costs double — 10,000, 25,000 and 50,000 Essence. Points work the Black Ops III way: melee kills pay more than shots, and any non-lethal hit pays 10.

Relics are not buffs. Every one is a pure downside. What you get back is the Cursed Tier they add up to. A Grim relic fills a third of a tier bar, a Sinister two thirds, a Wicked a whole one — so Tier I is three Grims, or one Sinister plus one Grim, or a single Wicked. Tier I puts Golden Armor on sale after Tier III armor, for 45,000 Essence. Tier II unlocks Ultra rarity — 8,000 Salvage on top of Legendary, or 17,500 from Common. Tier III unlocks Pack-a-Punch IV, for 100,000 Essence. You can equip as many relics as you like, but nothing improves past Tier III.

To earn a relic you finish a hidden side quest, which spawns a Relic Portal, then clear the Relic Trial behind it. Two things catch people out. Relic progress is not saved — the side quest and its trial have to be done in one sitting. And you can only equip a map's relics once you have finished that map's main quest. Inside a trial your own relics are switched off, so the trial's rule is the only thing working against you. Every first-time clear pays 1,000 XP and a GobbleGum.

Grim

Gramophone

+

What it costs you: Bullets hit harder, but every shot takes two rounds out of the magazine.

Gate Any round · any tier
  1. 1
    Gatehouse cell block · Workshop upper floor
    Take both drumsticks

    Both are fixed spots: in the window next to a drum in the Gatehouse cell block, and on a stand along the west wall of the Workshop's second floor.

    Guides differ on the Workshop stick — on a panel left of the Crafting Table, or on the ceiling beams near Pack-a-Punch. Same room; check both.

  2. 2
    Kitchens — the stairs down to the Flower Garden
    Play back three patterns on the drums

    Two drums flank the stairs. Interact with either and it flashes a pattern; melee the correct drum to repeat it back. Each correct answer makes the next pattern longer, and you need three full sets.

    Confirmation cue: a Mister Peeks giggle after each completed set, and a full laugh after the third. Record it if you are playing solo.

PortalOn the wall beside the drums, left of the stairs.

Relic TrialFour waves, with Elite Oni to kill on two and four. You can only damage anything with sniper rifles. The XR-3 Ion wall-buy in the Shogun's Sanctum is the map's one sniper wall-buy — Pack-a-Punch it before you start.

First clear pays1,000 XP and a Hellping Hound GobbleGum.

Grim

Druid Stone

+

What it costs you: No bleed-out bar — going down is instant. A Self-Revive picks you straight back up instead of reviving over time.

Gate Round 20 · any tier
  1. 1
    The whole run
    Reach round 20 without losing any health

    The wiki says any health loss at all breaks it, not just zombie hits; codzombiesguides and Gamerant say only zombie damage counts, with armour damage and environmental damage (lava, ash) exempt — play it as any-damage to be safe, and Turtle Shell on Juggernog helps.

    In co-op only one player has to manage it. There is also a documented shortcut: a player who joins the match on round 19 and spawns in on round 20 counts as never having taken damage.

PortalNext to Wisp Tea in the Flower Garden, on the round-20 flip.

Relic TrialFour waves, with Elite Oni on two and four. You can only damage zombies while overhealed — melee a live cherry-blossom tree three times for its boon, or use Stim Shots, Light Mend, or the Booster Shot augment.

First clear pays1,000 XP and a Power Vacuum GobbleGum.

Sinister

Valkyrie Helmet

+

What it costs you: Stay still too long and an electric field spawns where you are standing and damages you. An anti-camping curse.

Gate Tier I or higher — codcentral says the whole chain must be finished before round 40, Gamerant says it may still work after; do it early to be safeBring The Nekomancer, and an upgraded Maneki-Neko.
  1. 1
    Anywhere
    Farm four bowl fragments

    Deploy an upgraded Maneki-Neko, stand inside the bubble it makes, and get kills with charged Nekomancer shots. When the toy breaks it will sometimes drop a fragment of a bowl. Repeat until you have four.

  2. 2
    Kitchens — beside the Mystery Box
    Reforge the bowl in the fire pit

    Put the four pieces in the fire pit next to the Mystery Box spawn, then throw a Molotov at them. Collect the finished bowl afterwards.

  3. 3
    Neko Cafe
    Get the cat food

    Complete the Neko Cafe side Easter egg. A pile of cat food sits on top of the cat tree that appears inside.

  4. 4
    Central Courtyard
    Set the bowl and food on the podium

    On the rock podium.

  5. 5
    Map-wide
    Fail two Assault Waves on purpose

    This is the step people miss. You have to completely fail two Assault Waves in a row, reclaiming none of the captured zones, so that the next Assault Wave happens at the Central Courtyard.

    Fail the Flower Garden and Training Area waves so the next one lands in the Central Courtyard.

  6. 6
    Central Courtyard
    Fill the bowl during that Assault Wave

    Kill zombies with the Nekomancer. Red orbs stream out of them and gather at the bowl.

    Confirmation cue: Mister Peeks laughs once enough have died.

    About 50 Nekomancer kills does it — let the zombies retake the zone to extend the timer.

PortalThe Training Area, on the wall next to the Ammo Cache and Crafting Table. It is the ash-pouch room.

Relic TrialFive waves, with Elite Oni on two and five. Every reload explodes you for roughly 30–40 damage — time your reloads and run Frenzied Guard.

First clear pays1,000 XP — and, on the wiki's word alone, a Wall Power GobbleGum.

Sinister

Film Reel

+

What it costs you: You can only carry one Pack-a-Punched weapon at a time.

Gate Tier I or higher
  1. 1
    Anywhere
    Pack-a-Punch ten different weapons

    Ten different guns, once each, across the run. Your dedicated melee weapon counts towards it. So does a single weapon that keeps getting cycled out by the Samantha's Drawing relic — each new gun it hands you counts as another.

    Confirmation cue: Mister Peeks laughs as the tenth is upgraded.

    Machine or upgrade crystals both count, the count is shared across the squad, and duplicates do not count. Mule Kick gives a throwaway third slot; a shotgun (Echo 12, Akita) farms the Essence.

PortalThe tea room at the Tea Garden, by the Sake Cup workbench.

Relic TrialFive waves of three minutes each. Zombies only die to a scorestreak you are assigned at the start of each wave — ARC-XD, D.A.W.G., HKDs, Ion Core and LDBR, in no set order. One is free at the start of each wave and you buy any more yourself, so bank Salvage before you go in. Go in with 9,000–15,000 Salvage and Kill Joys; Monkey Bombs keep zombies off your streak. Fail and you retry next round.

First clear pays1,000 XP and an Idle Eyes GobbleGum.

Wicked

Dragon Egg

+

What it costs you: Elite and special zombies that spawn in normal rounds become randomised.

Gate Tier II or higher

Before you start: A wrong answer at the deduction spawns an Oni and locks the relic for that run — save and quit before the check if you are unsure. Budget one to two and a half hours for the whole chain.

  1. 1
    Main quest
    Solve the murder first time

    Take the main quest to the point where you name the Shogun's killer, and get it right on the first attempt. Only then does the Path of Sorrows appear in the Shogun's Sanctum after the Onryō fight.

    It is stuck in the wood behind you in the Pack-a-Punch room.

  2. 2
    Anywhere
    Charge the katana on an Oni

    Parry an Oni's lightning attack with the melee button. The Path of Sorrows holds that charge for a few seconds.

  3. 3
    Three of six possible spots
    Strike three symbols in the written order

    Three glowing Japanese symbols are active in any given game, and they must be struck in this order: 姿見せ. A correct hit turns one red. The six possible spots: across from PhD Flopper in the Storage Rooms; inside the half-submerged shed in the middle of the Stables; on a rock beside the Exfil in the Flower Garden; in the Workshop across from Vulture Aid; under the footbridge in the Outer Ward; and along the Tenshu Eaves between the Collapsed Study and the Meditation Room.

    codzombiesguides lists Workshop → Stables → Outer Ward and codcentral says brightest glow first — the spots and order vary per game, so read your own symbols and strike them in kanji order.

PortalThe second floor of the Onsen Baths, directly above the water.

Relic TrialSix objectives handed out by Mister Peeks — you get a short window to find him and start them. Clear an Assault Wave at the Flower Garden; kill two Elite Abominations at the Gatehouse; escort Mister Peeks to the Keep; kill every Oni with absorbed lightning using Oninikubami, the upgraded Path of Sorrows; kill HVT Doppelghasts inside an Ash Storm at the Central Courtyard; then interact with him at the Tenshu Entrance to be sent to Nyxara's Ruin and beat Nyxara inside 11 minutes 5 seconds. A Disciple Injection helps the escort; Peeks hands out a Tier-4 Oninikubami; bring Light Mend and stims for the Ash Storm because you are locked in; trigger Nyxara's damage phases by capturing the Oni flags. All relics are switched off during this trial.

First clear pays1,000 XP and a Reign Drops GobbleGum.

Wicked

Mannequin Turret

+

What it costs you: You start with no armour, and the Gold Armor wall buy is the only armour you can get all match.

Gate Round 60 · Tier II or higher
  1. 1
    The whole run
    Reach round 60 without losing a flag

    No flag captured by the undead during any Assault Wave, all the way to round 60.

    Losing the statue checkpoints is fine — it is the final flag that must never fall. If a wave is going wrong, save and quit and reload. Peeks laughs on round 60.

PortalThe War Room, next to the map of Japan, on the round-60 flip.

Relic TrialSix waves, with Elite Oni on three and six. Your health does not regenerate during a wave, only at the end of one. Stim Shots still work, as do Booster Shot on Light Mend and Plant Food on Toxic Growth. A War Machine handles the Oni.

First clear pays1,000 XP and a Gift Card GobbleGum.

When it isn't working

The stalls that actually cost people runs on this map, and what to do about each.

TroubleshootingEach of these is quoted from the step it belongs to, derived from a gate the guide already states, or researched from the map's own quest documentation — nothing here is guesswork about what might be going wrong.

Doing everything right and nothing happens?

Check the round. Part of this quest is round-gated — it cannot start early however well you play: “The basket only yields once per round.” Keep the setup going and come back to it.

Common Kowakujō questions

Direct answers to the specific things players look up mid-game — part locations, puzzle steps and more.

Where are the maneki-neko cat grenade parts on Kowakujō?

Three parts, three possible spawns each, crafted at the bench next to Vulture Aid. The bell is in the staging area, the stables or the training area; the cat figurine is in the gatehouse or the kitchens; and the figure of a man is in the storage rooms. You need two cat grenades, so rebuy at the bench after the first.

How do you solve the scroll puzzle on Kowakujō?

The 3×3 scroll grid in the storage rooms is a lights-out puzzle — hitting a scroll toggles it and its orthogonal neighbours, and you need every scroll flush. The room's perspective makes scrolls easy to misread, so use the scroll-puzzle solver; a correct solve pops out the pestle.

How do the clock and flags work on Kowakujō?

Read the four numbers the storage-room clock's hands stop on. Then place flags in the bamboo shoots under the four numbered wall glyphs so each location's flag values sum to that clock digit — each flag's value is its symbol count, and which glyph is which number randomises, so use the clock-and-flag solver.

How do you get the fox mask on Kowakujō?

Shoot all 11 lanterns with the Nekomancer in quick succession, interact with the ghostly samurai in the war room, then take the rooftop kite and mash interact mid-flight to grab the fox mask. Place it on the storage-room mask wall and play Simon-says — sequences of three, then four, then five masks.

How do you solve the murder on Kowakujō?

Gather the accomplice (from a ghost-archer wall trap), the doctor's note and the toxins note. Place painting 1 (always the comb), 2 (the accomplice's item), 3 (the poison — depends on accomplice and symptom), 4 (read off the painting's background) and 5 (the crest medallion), then set the zodiac wheel and light the incense on both sides. Use the murder-case solver for painting 3.

What is the Kowakujō song and how do you activate it?

The song is 'Evencry' by Kevin Sherwood featuring Malukah. Interact with three Mister Peeks headphones — in the Stables (left of the Mystery Box spawn), the Onsen Baths (top shelf south of Elemental Pop), and one past the Tenshu Entrance. Once per match.

How do you get the free Ray Gun on Kowakujō?

After Pack-a-Punch, a timed lava platforming course opens, with checkpoints that add time. Finish it and the classic World at War Ray Gun statues rise with Ray Guns in their mouths — one per player who completed it. Stamin-Up and a light weapon make it far easier.

Visual guides & sources

Screenshots and exact part locations live in these — open one on a second screen.

Map discussion

A shared community board for Kowakujō — posts are public, saved on the server and visible to everyone across devices. Handy for strategies, spawn variations you've noticed, or steps to double-check. Please keep it civil and on-topic.

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Part of the Zombies Easter Egg Codex — step-by-step Call of Duty Zombies Easter egg guides for every map. Open Kowakujō in the interactive codex for the solvers and map discussion.