Rogue Run
Rogue Run is Black Ops 7's permanent roguelite Zombies mode — no Easter egg, just a run-based gauntlet. You start each run with a random pistol, clear a round, then take one reward from a pedestal to build toward a synergy, fighting HVT bosses across five playlists for permanent account unlocks.
Quick answers
How do you complete the Rogue Run Easter egg?
- Start every run with a random pistol and no perks — everything is earned from pedestals.
- Clear a round, then choose ONE of the offered pedestal rewards (perk, ammo mod, weapon, buff or stat boost).
- The run is about stacking pedestals into a synergy — an ammo-mod + damage core, then sustain (armour/heal) before the first HVT.
- HVT bosses gate progress across five playlists; beating them banks permanent account unlocks.
- A down/wipe ends the run — it's built to be replayed, with your unlocks carrying over.
- No fixed hidden power-ups: drops come from kills and specials as normal.
How many side Easter eggs are on Rogue Run?
When was Rogue Run released?
What to do
- Start every run with a random pistol and no perks — everything is earned from pedestals.
- Clear a round, then choose ONE of the offered pedestal rewards (perk, ammo mod, weapon, buff or stat boost).
- The run is about stacking pedestals into a synergy — an ammo-mod + damage core, then sustain (armour/heal) before the first HVT.
- HVT bosses gate progress across five playlists; beating them banks permanent account unlocks.
- A down/wipe ends the run — it's built to be replayed, with your unlocks carrying over.
- No fixed hidden power-ups: drops come from kills and specials as normal.
Before you start
What to have in hand before step 1 — from the loadout notes, from the walkthrough itself, and from the map's own quest documentation where the gate is never stated in a step.
- No Easter egg and no round-based main quest. This is a permanent roguelite mode: pistol start, no perks, everything is earned from pedestals as you clear rounds.
- Zombies are faster and more aggressive than round-based from the very first round.
- Two playlists: Ashes of the Damned (launch) and Astra Malorum (Season 05), each in Casual, Normal and Hardcore where applicable. Permanent unlocks carry across every playlist, so there is no wrong one to grind.
- Most round-based utilities are disabled here, but the Saw Blade Trap still works at Vandorn Farm, Exit 115 and Ashwood.
- Several items are banned outright: the Mule Kick perk, the Fire Sale power-up, and a list of GobbleGums by rarity (Rare: Anywhere But Here; Epic: Respin Cycle, Exit Strategy, Soda Fountain, Nowhere But There; Legendary: Wall Power, Immolation Liquidation, Wall To Wall Clearance, Crate Power, Flavor Hex; Ultra: Wonderbar!, Time Out). Don't build a plan around any of these.
- A down or wipe ends the run, but it is built to be replayed — permanent account unlocks earned along the way persist regardless of how the run ends.
Full walkthrough
The quest in the order this guide runs it — tap any step to jump to it, and it fills in as you tick steps off.
Start the run
You spawn with a randomly selected Common-rarity pistol and infinite ammo, no perks, no loadout weapon. Wonder Weapons and underbarrel attachments do not have infinite ammo even though primaries do.
Clear a round, take one pedestal reward
You are teleported to an area with three pedestals, each drawing from a different reward pool: utility upgrades, weapons, perks, Field Upgrades, ammo mods and more. Claim one within the time limit or the game assigns one at random for you. Once all players have chosen, you move to the next arena.
Quick win: Don't dawdle on the choice screen — miss the timer and you lose the pick entirely to a random assignment.
Build a synergy, not a hoard
Open with an ammo-mod pedestal (Dead Wire, Napalm Burst, Cryo Freeze or Brain Rot) plus a damage or fire-rate pedestal so your starter pistol carries you. Bank one sustain pick — armour, heal or revive — before the first HVT boss. Read what you already hold and take the pedestal that multiplies it; greedy picks that don't reinforce your core are how good runs die.
Tip: Season 05 now blocks the Aether Crystal reward if the weapon you are holding cannot be Pack-a-Punched, so don't expect it to save an off-build run.
The Curse Inducer and Cursed Relics
Interact with it — mid-round or during the reward phase, or skip it entirely — to activate a random Cursed Relic for the rest of the run. You can trigger any Relic this way even if you have not unlocked it yourself in the separate Cursed mode. Activating enough Relics raises your Cursed Tier, which is tied to unlocking playlist Calling Cards, so it is not purely optional if you are chasing those. It disappears once used and respawns next round.
Quick win: The Relics themselves are unlocked elsewhere — via the Mysterious Object, which appears on Blackwater Lake in Ashes of the Damned after defeating Veytharion in that map's main Easter egg (reported by game8.co) — but once unlocked anywhere, the Curse Inducer here can activate them for free, tier-locked or not.
HVT bosses and playlist rewards
On Ashes of the Damned, each HVT has its own reward track (a GobbleGum and 1,000 XP at round 5, a Rogue Run feature unlock and 2,500 XP at round 15, a second GobbleGum or feature and 5,000 XP for the kill), plus stacking rewards on All Targets for beating one, two or all three HVTs in a single run (up to a Ray to Play Calling Card for all three), and a separate Endurance track rewarding pure round survival (10/20/30). On Astra Malorum, Casual, Normal and Hardcore each reward a GobbleGum at an early round, a second GobbleGum later, and a Calling Card for clearing five rounds at that difficulty's Relic Tier — the three final Calling Cards are named Virtu Alpha (Casual), Virtu Beta (Normal) and Virtu Gama (Hardcore) in the community wiki, though the patch notes do not print them.
Quick win: Even a run that wipes before the boss still banks whatever milestone rewards you crossed — nothing here is lost on death except the run itself.
Season 05 balance changes
Fewer zombies spawn per round; you now start with full armour and three plates; Ammo Mods transfer when you swap weapon rewards instead of being lost; the Uber Klaus HVT was replaced with a standard Uber Klaus in the every-five-round pool; and, as above, the Aether Crystal reward is blocked while holding a weapon that cannot be Pack-a-Punched. Health-regen and Mocha Maul bugs were also fixed in this patch.
Down, wipe, and the replay loop
A down (with no revive available) or a full wipe ends the run. There is no penalty beyond that — permanent unlocks earned from HVTs and challenges are already banked and apply to your next run in any playlist.
Tip: Because unlocks are permanent and playlist-agnostic, there is no wrong playlist to grind — pick whichever HVT roster or difficulty you find more survivable right now.
Side Easter Eggs & extras
Everything beyond the main quest. Tap any entry to open the full how-and-where breakdown.
The pedestal choice
After each cleared round you're offered pedestal rewards and take exactly one. Categories include perks, ammo mods, weapons and stat/economy buffs. Read what you already hold and pick the one that multiplies it — synergy beats raw power.
Early-run priority
Open with an ammo-mod pedestal (Dead Wire, Napalm Burst, Cryo Freeze or Brain Rot) plus a damage / fire-rate pedestal so your starter pistol carries you. Bank one sustain pick before the first HVT; after that, snowball whichever element your mods favour.
HVT bosses & unlocks
Progress is gated by HVT (High-Value Target) bosses across five playlists. Clearing them awards permanent account unlocks that persist between runs, so even a failed run advances your roster.
Where it sits
Rogue Run is a standalone permanent mode alongside the round-based maps, Survival and Dead Ops Arcade 4 — pure run-based progression, no main quest to complete.
Astra Malorum (NEW — Season 05)
Rogue Run expanded from Ashes of the Damned to Astra Malorum, each in Casual / Normal / Hardcore. Permanent unlocks carry across every playlist, so there is no wrong one to grind.
Casual — ‘Flavor Hex’ GobbleGum + 1,000 XP at Round 15; ‘Near Death Experience’ GobbleGum + 2,500 XP at Round 20; a Calling Card + 5,000 XP for the final challenge.
Normal — ‘Hellping Hound’ GobbleGum + 1,000 XP at Round 20; ‘Reign Drops’ GobbleGum + 2,500 XP at Round 30; Calling Card + 5,000 XP.
Hardcore — ‘Gift Card’ GobbleGum + 1,000 XP at Round 20; ‘Hidden Power’ GobbleGum + 2,500 XP at Round 30; Calling Card + 5,000 XP.
The three final-challenge Calling Card names are not published in the patch notes.
Curse Inducer (Season 05)
A new interactable tablet on both the Astra Malorum and Ashes of the Damned Rogue Run playlists. Activating it applies a random Cursed Relic for extra difficulty — and it is tied to earning the playlist Calling Cards, so it is not purely optional if you are chasing those.
Season 05 balance changes
Rogue Run got a round of quality-of-life work in Season 05: fewer zombies per round; you now start with full armour and 3 plates; Ammo Mods transfer when you swap weapon rewards (previously lost); the Uber Klaus HVT was replaced with a standard Uber Klaus in the every-five-round pool; and the Aether Crystal reward is now blocked when the weapon you are holding cannot be Pack-a-Punched. Health-regen and Mocha Maul fixes landed in the same patch.
Where the Relics come from
Relics are unlocked in Cursed mode via the Mysterious Object, which appears on Blackwater Lake in Ashes of the Damned after Veytharion is beaten (reported by game8.co); the Curse Inducer here can then activate any of them for free.
GobbleGum reference — Black Ops 7
Black Ops 7's 52 GobbleGums: the 11 BO7-only gums (tagged New in BO7) plus all 41 that carry over from Black Ops 6. Spare gums crush for Essence. Filter by rarity.

Aftertaste
RareKeep your perks after being revived.

Turncoat
RareNearby zombies are charmed. (Season 2 Reloaded)

Kill Joy
RareDrops an Insta-Kill.

Cache Back
RareDrops a Max Ammo.

Temporal Gift
RareYour next timed power-up lasts longer.

Stock Option
RareAmmo drawn from your stockpile for 60s.

Anywhere But Here
RareRandom teleport plus a concussive blast.

Arsenal Accelerator
RareFaster Field-Upgrade charge for 5 min.

Shields Up
RareRefill armour at 2× strength for 3 min.

Power Keg
RareDrops a Full Power power-up. (Season 1)

Tactical Diffusion
RareNext Nuke is disabled and pays +2,000 Essence. (Season 3)

Requipment
EpicEquipment slots refill over time for 5 min.

Power Vacuum
EpicPower-ups spawn more often for 5 min.

Elemental Exposure
EpicWeapons always hit the elemental weakness for 3 min. (Season 1)

Respin Cycle
EpicRespin the Mystery Box to an equal or higher rarity.

Who's Keeping Score?
EpicDrops Double Points.

Free Fire
EpicNo ammo consumed for 60s.

Exit Strategy
EpicInstant exfil vote with fewer spawns.

Profit Sharing
EpicShare Essence with nearby players for 2 min.

Soda Fountain
EpicYour next perk buy grants +1 random perk.

Nowhere But There
EpicTeleport to a downed player and revive nearby.

Dead Drop
EpicIncreased salvage and equipment drops for 5 min. (Season 2)

Explosive Flourish
EpicEach reload triggers an explosion for 2 min. (Season 4)

Round Off
LegendaryThe round can't advance for 2 rounds.

Armor Gettin'
LegendaryA 3-plate armour vest plus full plates.

Hellping Hound
LegendarySummons a friendly Hellhound that follows and fights alongside you for 5 min; in Dead Ops Arcade it spawns three Hellhounds to fight for you for one round. (Season 4 Reloaded)

Idle Eyes
LegendaryZombies idle for 30s.

Wall Power
LegendaryYour next wall-buy comes Pack-a-Punched.

Immolation Liquidation
LegendaryDrops a Fire Sale.

Phoenix Up
LegendaryRevive all downed players, perks kept.

On the House
LegendaryDrops a Random Perk power-up.

Wall To Wall Clearance
LegendaryWall-buys cost 10 Essence for 30s.

Crate Power
LegendaryYour next box gun comes Pack-a-Punched.

Modified Chaos
LegendaryReduced Ammo-Mod cooldowns for 2 min. (Season 2)

Support Group
LegendaryGrants an ARC-XD, Mangler Cannon, Sentry and Mutant Injection. (Season 3)

Flavor Hex
LegendaryGrants a random Ultra gum. (Season 4)

Gift Card
Ultra+30,000 Essence.

Fully Packed
UltraInstantly upgrades your current weapon to Pack-a-Punch Level III. In Dead Ops Arcade it grants a tactical armour vest with full plates instead. (Season 5 Reloaded)

Perkaholic
UltraEvery perk on the map at once.

Wonderbar!
UltraYour next box spin is a Wonder Weapon.

Near Death Experience
UltraProximity revive with perks for 3 min.

Reign Drops
UltraDrops all core power-ups at once.

Hidden Power
UltraYour held weapon becomes Legendary rarity.

Time Out
UltraClear all enemies and end the round for 3 min. (Season 1)

Slaylist
WhimsicalPlays a random Zombies song. (Season 1)
Newtonian Negation · Indiegestion · Holiday Cheer · Quacknarok · Die Pitched · Rainburps · Jacked Lanterns
Whimsical7 cosmetic seasonal gums — flair only, no gameplay effect.
Dark Ops & mastery cards (Black Ops 7)
Global ‘Dark Ops’ challenge cards plus mastery/prestige — earnable on any map. Filter by category.

Another Round
Dark OpsReach Round 100.

The One
Dark OpsReach Round 999.

Anathema
Dark OpsEliminate 1,000,000 zombies.

Social Distancing
Dark OpsReach Round 20 without taking damage.

Invincible
Dark OpsSurvive to Round 50 without going down.

Armed to the Teeth
Dark OpsHold 3 Pack-a-Punch-III Legendary weapons with ammo mods and 8 perks.

Box Addict
Dark OpsBuy 30 Mystery Box weapons in a single match.

Harbinger of Doom
Dark OpsKill 100 zombies with a single Scorestreak.

The Usual, Please
Dark OpsDrink Jugger-Nog 20 times in a single match.

New Main
Dark OpsKill 1,000 zombies with each of the 8 dedicated Crew Operators.

Action Hero
Dark OpsKill 100 zombies without reloading.

Martial Artist
Dark OpsReach Round 50 using only melee and Combat Axes.

Ready for Publishing
Dark OpsFully research all Augments.

Countdown
Dark OpsKill an Elite by launching it with a jump pad.

Ingenuity
Dark OpsReach Round 50 with the Dragon Wings + Lawyer's Pen relics active.

Zombies Dark Ops Master
MasteryComplete 15 Zombies Dark Ops challenges.

Force Multiplier / Dead Set
PrestigeReach Prestige (harder at higher prestiges).
When it isn't working
The stalls that actually cost people runs on this map, and what to do about each.
Stuck on step 3 — Build a synergy, not a hoard?
Common Rogue Run questions
Direct answers to the specific things players look up mid-game — part locations, puzzle steps and more.
How does the pedestal choice work?
What should I pick first?
Does a failed run give me anything?
Which playlists are there?
What is the Curse Inducer?
What changed in Season 05?
Is there a main quest in Rogue Run?
Visual guides & sources
Screenshots and exact part locations live in these — open one on a second screen.
Map discussion
A shared community board for Rogue Run — posts are public, saved on the server and visible to everyone across devices. Handy for strategies, spawn variations you've noticed, or steps to double-check. Please keep it civil and on-topic.