The Frozen Dawn — World War II Zombies Easter Egg Guide

In this guide: full main-quest walkthrough, recommended loadout, side Easter eggs & songs, boss strategy · Very Hard, ~60–95 min.

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World War II · 2017

The Frozen Dawn

The finale of WWII Nazi Zombies — an ancient icy Thulian temple. Blood rituals, ravens and a dormant God-King replace the usual pacing; the Kingfall quest forges and upgrades four melee Wonder Weapons to open the path to the throne.

Released 11 Sep 2018 Wonder Weapons: 4 melee relicsBoss: the God-KingWWII Zombies finale
Very HardEst. time60–95 minPlayers1–4 (solo-capable)Updated8 Sep 2026
Documented here8 walkthrough steps · 5 side Easter eggs (incl. 1 free perk) · 3 weapon builds · 6 named areas · 3 sources cross-checkedCounted from this page, not estimated. We publish what is documented rather than a percentage of what might exist — nobody can honestly claim to know the full list.

Quick answers

The Frozen Dawn is the finale of WWII's Nazi Zombies — an ancient Thulian temple buried in Antarctic ice. Instead of the usual pacing it runs on blood rituals and raven trials: the Kingfall quest forges four melee Wonder Weapons, upgrades each one, and slots all four into the Ice Caves pedestals to open the path to the God-King. Rated Very Hard, 60–95 minutes, solo-capable.

How do you complete the The Frozen Dawn Easter egg?

It is rated Very Hard and takes about 60–95 min. The run breaks down like this:
  1. Open Thule (spawn button + kills)
  2. Raise Pack-a-Punch (3 Lost In Blood trips) + fast travel
  3. Flail → Talon of Lu'roth
  4. Hammer → Fist of Tal'rek
  5. Scythe → Fang of An'heist
  6. Shield → Roar of Sang'ket
  7. Slot all four in the Ice Caves pedestals
  8. The Morgue chamber opens; re-collect the weapons
Each stage is written out in full — with the exact locations, the order things must be done in and what to do when a step refuses to trigger — in the walkthrough below.

What is the Wonder Weapon on The Frozen Dawn?

4 melee relics. How you get hold of it — the parts, the crafting steps and the upgrade if it has one — is covered step by step in the walkthrough, along with whether it is required for the main quest or simply worth the detour.

Who is the boss on The Frozen Dawn?

the God-King. The walkthrough covers the whole encounter: how the fight is structured, where the damage goes, what the arena throws at you between phases, and the loadout worth bringing before you commit to it.

How long does the The Frozen Dawn Easter egg take?

About 60–95 min for a run that already knows the steps, and we rate it Very Hard. A first attempt takes considerably longer — almost all of the time goes on setup rather than the finale, so knowing the order in advance is what shortens a run.

Can you do the The Frozen Dawn Easter egg solo?

Players: 1–4 (solo-capable). It is solo-capable. Co-op mainly helps with the timed steps, where a second player can hold a zombie or cover a second position, and it makes the ending far more forgiving.

What are the main areas on The Frozen Dawn?

6 are documented: Spawn / Passage, Crash Site, Morgue, Overlook / Phylactery, Orrery / Thulian Archive and Ice Caves. Knowing the names matters more than it sounds — most guides, including this one, describe locations by area name rather than by direction.

How many side Easter eggs are on The Frozen Dawn?

5 are documented here — free weapon, free perk and mechanic. Each one has its own steps rather than a one-line mention, so they can be followed mid-game.

When was The Frozen Dawn released?

11 Sep 2018.

Key areas

Spawn / Passage

Starting room — stand on the button and clear zombies to open Thule; Pack-a-Punch access is here.

Crash Site

A downed drop-pod — the Hammer battery, the Scythe's wire and a fast-travel chamber.

Morgue

A lower alcove of vase-corpses — the BloodRaven Stone, the shooting-gallery and a Blood Pool.

Overlook / Phylactery

The ledge over the giant blood pool — the cauldron, the Blood Altar, the Deathraven Forge and the raven statue.

Orrery / Thulian Archive

The astronomical machine and gear room central to the Flail quest; Schnellblitz.

Ice Caves

The ceremonial chamber with the four Wonder-Weapon pedestals and the sealed boss chamber.

Steps at a glance

  1. Open Thule (spawn button + kills)
  2. Raise Pack-a-Punch (3 Lost In Blood trips) + fast travel
  3. Flail → Talon of Lu'roth
  4. Hammer → Fist of Tal'rek
  5. Scythe → Fang of An'heist
  6. Shield → Roar of Sang'ket
  7. Slot all four in the Ice Caves pedestals
  8. The Morgue chamber opens; re-collect the weapons
  9. Enter and fight the God-King
  10. Defeat him → Kingfall
It's a four-weapon grind — split the labour in co-op, one Wonder Weapon per player. Get the Talon of Lu'roth (Flail) online first: its orb-teleport is needed to reach the hidden Overlook alcove for the all-perks trial, and its trials are the longest.

Before you start

What to have in hand before step 1 — from the loadout notes, from the walkthrough itself, and from the map's own quest documentation where the gate is never stated in a step.

Items to bring / craft first
  • Buy Lebenblitz (the self-revive perk) on the burning zeppelin engine at Crash Site before anything else — 500 solo, 1,500 co-op. — from the map's own quest documentation
  • Keep the Passage wall-stone glowing red through all three Thulian Transport rides — that is what raises the Übersprengen (Pack-a-Punch) a stage each ride, and return trips also drop two uncharged Corpse Eaters worth grabbing. — step 2
Point of no return / one-attempt steps
  • Roar of Sang'ket slots onto the stone floor circle in front of the Ice Caves pedestals, not a fourth pedestal — get this wrong and the set will not read as complete. — step 7
  • A new Thulian Transport by the Morgue door activates only once all four weapons are slotted — taking it is the point of no return, so fully prepare first (armour, a Pack-a-Punched firearm, specialists, one Raven weapon per player). — step 8
Solo vs co-op
  • Phase 5 (co-op only) has every God-King attack overlapping at once — solo never sees this compounding. — step 8

Set aside 60–95 min · 1–4 (solo-capable)

Full walkthrough

0% complete

The quest in the order this guide runs it — tap any step to jump to it, and it fills in as you tick steps off.

1
Spawn / Passage

Open Thule

+

Stand on the circular button in the spawn room and kill ~5-6 zombies to open the way into Thule.

2
Cylinders map-wide

Pack-a-Punch (Übersprengen) & fast travel

+

Push the wall stone in the Passage (in front of the Thulian Transport) inward until it glows red, then ride all three Thulian Transports once — Passage→Blood Altar, Blood Altar→Crash Site, Crash Site→Passage — each ride raises the submerged Übersprengen in Lost in Blood a stage. Keep the Passage stone red to reach the fully-raised machine; every return trip also drops two uncharged Corpse Eaters (handy for the weapon steps).

3
Orrery / Archive

Flail → Talon of Lu'roth

+

Place two books in the Archive pillar, collect three gears for the Gearworks, spin the Orrery with kills, and solve the orb puzzle (match the R/Y/P/G orbs to the Cypher Room). Upgrade via the Moonraven constellation trial for the Talon of Lu'roth.

4
Crash Site · Overlook

Hammer → Fist of Tal'rek

+

Charge the Crash Site battery in the Overlook cauldron, insert four stone tablets to reveal runes, kill at the matching runes, then rotate the four pillars to align the lightning-bolt image. Crouch-walk the hammer back to claim it, then do the Stormraven trial for the Fist of Tal'rek.

5
Phylactery

Scythe → Fang of An'heist

+

Activate the Deathraven Forge and survive the waves; kill a Corpse Eater with the scythe for its spine, add the Crash Site wire, and charge the altar. Complete the Deathraven trial for the Fang of An'heist.

6
Blood Pools

Shield → Roar of Sang'ket

+

Fill the three Blood Pools (the Overlook one needs the BloodRaven Stone), kill the Wüstling at the Blood Altar for the base shield, lead charged Albino Thulians to the steaming pool, match the radio symbols to the pools, and take a down at a pool for the Roar of Sang'ket.

7
Ice Caves

Slot the weapons

+

Take the four upgraded weapons to the Ice Caves cliff: place Fang of An'heist, Fist of Tal'rek and Talon of Lu'roth on the three cliff pedestals, and Roar of Sang'Ket on the stone floor circle in front of them. A new Thulian Transport then activates left of the Morgue door — the point of no return.

8
Boss chamber

Defeat the God-King

+

Fully prepare (armour, a Pack-a-Punched firearm, specialists, one Raven weapon per player), then all players take the new transport; unused Raven weapons spawn by the arena transport to swap freely. Every phase runs the same plate loop: damage the God-King until he moves to the centre and starts consuming blood, then shoot the three glowing pressure plates (the centre one beneath him plus the two by the transport sides) until all go dark to stun him — burst everything during the stun, then grab the Max Ammo / Full Meter. Each phase adds a mechanic: 1 electric bolt + bomb lob only · 2 an aerial wipe (block it with the Shield or hide behind an ice pillar) · 3 purple-shielded zombies (throw the Fist of Tal'rek through them) · 4 he reaches the throne and casts an instant-down wall of fire (the Talon of Lu'roth owner throws the orb past it, teleports to the throne and damages him) · 5 (co-op only) all attacks overlap. Finally he pulls the team in, drops everyone to 1 HP and kneels — the instant control returns, shoot the seated God-King until he dies (hesitate and it's a wipe).

Reward: Kingfall — the finale of WWII Nazi Zombies.

Side Easter Eggs & extras

Everything beyond the main quest. Tap any entry to open the full how-and-where breakdown.

Free weapon

The four melee relics

+

Flail → Talon of Lu'roth, Hammer → Fist of Tal'rek, Scythe → Fang of An'heist, Shield → Roar of Sang'ket — each a multi-step build-and-upgrade feeding the main quest.

Free weapon

Raven's Claw → Raven's Eye

+

Activate the Overlook raven statue, then shoot four flying ravens with a pistol only (each drops a charged Thulian); four Gold Ravens = the Raven's Claw. Pack-a-Punch it into the Raven's Eye.

  1. Activate the raven statue on the Overlook rock that faces the volcano
  2. Shoot four flying ravens with a PISTOL only (they spawn randomly among 20+ spots)
  3. Each downed raven spawns a charged Thulian — kill it, and a Gold Raven statue appears in the Blood Altar
  4. Four Gold Ravens = claim the Raven's Claw pistol; Pack-a-Punch it into the Raven's Eye (headshots summon attacking ravens)
Free perk

Dark Room — all 6 perks

+

Charge three pressure plates red — Crash Site by the Thule entrance, Blood Altar by Double Tap, and behind the Overlook Shield pool (reached by Flail teleport) — to open a transport in the Overlook↔Phylactery hallway. Carry 10,000+ Jolts and ride it (it takes ~6,916); in the Dark Room take the four metal nails (three on pedestals, one in a skull) and place them on the ‘Blood is Power’ pedestal for all six Blitz perks. (The Moonraven Trial itself is the Flail’s upgrade, done in step 3.)

Free weapon

Corpse shooting gallery (Vintage MG42 / Classic PPSh)

+

On the Morgue bottom floor the two open corpses are mutually exclusive (one per game). Drop Jolts to start, then over three rounds shoot only the target-colour eyes: the left corpse (shoot blue, ignore red) gives the Vintage MG42; the right corpse (shoot red, ignore blue) gives The Classic PPSh-41. The chosen weapon joins the Mystery Box pool.

Mechanic

Blitz machines

+

The map's perks — Schnellblitz, Kugelblitz, Schildblitz, Lebenblitz, Laufenblitz, Faustblitz and a Random Blitz (the free-perk route is the Moonraven Trial).

When it isn't working

The stalls that actually cost people runs on this map, and what to do about each.

TroubleshootingEach of these is quoted from the step it belongs to, derived from a gate the guide already states, or researched from the map's own quest documentation — nothing here is guesswork about what might be going wrong.

The Übersprengen won't finish rising

The Passage wall-stone must stay glowing red through all three transport rides, or the raise does not count fully — recheck it before each ride (step 2).

The fourth Raven weapon won't slot

Three go on the cliff pedestals, but Roar of Sang'ket goes on the stone floor circle in front of them (step 7).

Can't tell when the God-King is vulnerable

He is only exposed once damaged to the centre where he starts consuming blood, then all three glowing pressure plates need shooting dark to stun him before more damage counts (step 8).

Insta-downed near the throne in phase 4

The God-King casts an instant-down wall of fire there — only the Talon of Lu'roth owner can stop it, by throwing the orb past it and teleporting in to damage him (step 8).

Can't complete the Roar of Sang'ket shield

One of its steps needs an actual down at a Blood Pool, not just surviving nearby (step 6).

Common The Frozen Dawn questions

Direct answers to the specific things players look up mid-game — part locations, puzzle steps and more.

What should I buy first on The Frozen Dawn?

You spawn at the Crash Site. Lebenblitz, the self-revive machine, is on the burning zeppelin engine — 500 Jolts solo, 1,500 in co-op — and the M30 Luftwaffe Drilling and the Machine Pistol are 500 each. There are two ways out to the Ice Caves: one costs 750, and the other opens by feeding the sacrifice stone enough Geistkraft.

What are the four Thulian weapons?

Talon of Lu'roth from the Flail, Fist of Tal'rek from the Hammer, Fang of An'heist from the Scythe, and Roar of Sang'ket from the Shield. Each is built and then upgraded at its own pedestal in the middle of the Ice Caves, and all four are required to finish the quest.

How does the Orrery work?

Collect Gears from their random spawns — the Crash Site, the Overlook stairs, the Blood Altar and beside the Ice Caves transport — and take them to the Gearworks under the Archives. The book-wall to the left of the Archives lectern shows the planet positions you have to set.

What is in the Morgue?

A Bloodraven blood pool, M1928 and MP-40 lockers, a Faustblitz machine, a guaranteed Stormraven Stone spawn, the Bloodraven Stone that repairs the Overlook pool, and the two corpses of the shooting-gallery Easter egg.

How do I reach the Übersprengen?

Press the Passage button while it is glowing red, then take one of the three Thulian Transports it reroutes. Expect two Corpse Eaters waiting for you when you come back.

What are the Thulian Transports?

The map's fast travel, and its ritual entrances. Some simply move you across the map; others drop you into a blood-realm trial — Moonraven, Deathraven, Bloodraven or Stormraven.

What are the perks called on The Frozen Dawn?

They are Blitz machines: Schnellblitz, Kugelblitz, Schildblitz, Lebenblitz, Laufenblitz, Faustblitz and a Random Blitz. The Dark Room side quest is the route to all six at once.

Which map comes before The Frozen Dawn?

The Tortured Path, from DLC 3. The Frozen Dawn is the DLC 4 map, set in the lost city of Thule in Antarctica, and it closes the WWII Zombies story.

What does the Talon of Lu'roth open?

A cramped hidden section behind the Overlook blood pool, holding an M1941 locker and a sacrifice stone. Nothing else on the map will get you in there.

Visual guides & sources

Screenshots and exact part locations live in these — open one on a second screen.

Map discussion

A shared community board for The Frozen Dawn — posts are public, saved on the server and visible to everyone across devices. Handy for strategies, spawn variations you've noticed, or steps to double-check. Please keep it civil and on-topic.

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Part of the Zombies Easter Egg Codex — step-by-step Call of Duty Zombies Easter egg guides for every map. Open The Frozen Dawn in the interactive codex for the solvers and map discussion.